Ehh... It's definitely a better balanced game than any other edition. But I'd not put it in as being a great simulator any more than any edition was, and being actually better in any of the categories you listed is highly subjective. Personally, I think there are things in D&D that could stand to change, but I would not change them in the same direction 4E did.
Essentials came out 2 years after the release of 4e. That means that they had to have realized almost instantly that 4e was in trouble, since it takes a good while to change rules, playtest the new rules and then publish them. Then 2 years later they realized that not even essentials was working and decided to scrap 4e and begin work on 5e.4e "failed" because it changed too much too quick in order to "fix" it. And you litterally had to buy more books and learn new ideas. Hell it was too much for even the designers and they didn't have enough time to design it full before getting it out.
However 4e was a better level based, class based, team based dungeon crawling simulator with dragon enemies than any other edition. However it came too late and was too different for its ideas to either take over as or became the skeleton of D&D.
Essentials came out 2 years after the release of 4e. That means that they had to have realized almost instantly that 4e was in trouble, since it takes a good while to change rules, playtest the new rules and then publish them. Then 2 years later they realized that not even essentials was working and decided to scrap 4e and begin work on 5e.
Again, I'm not saying it was a bad game, but it clearly wasn't good enough to succeed.
Nor am I. I don't do that. Observations on the timing of events, though, are not edition warring.My conversation was never on quality becuse I wasn't edition warring.
I think 5e's success is due to more than just that. Its simplicity is a large part of it. As is Critical Role and D&D entering main stream. The older concepts would only really matter to the older players, who are in the minority now. There are a lot more new players who were never exposed to those older concepts.5th edition's success is mostly due to leaning into sunken cost. 80% of it is copying old ideas and taking concepts from poplar media and gamer culture. Fans didn't have to learn much and video games of the last 30 years did the heavy lifting.
5e's success was more than than fighting sunken cost. However some of 5e's success was also due to a lot of D&D's concepts being ingrained in a video game culture that is big with millennials and zoomers.Nor am I. I don't do that. Observations on the timing of events, though, are not edition warring.
I think 5e's success is due to more than just that. Its simplicity is a large part of it. As is Critical Role and D&D entering main stream. The older concepts would only really matter to the older players, who are in the minority now. There are a lot more new players who were never exposed to those older concepts.
Yep. Leveling is good. It feels good. It’s satisfying.While being first and good enough ARE important, I don't think that's fully it. There was a thread on this issue a while back. Best answer (other than, of course, it's now by far the biggest player in the market) a combination of the leveling system and the huge amount of adventures available for the levels as characters progress.
People criticize the leveling system but players, especially new players seem to take to it much better than the various point systems out there. I've had players outright say they prefer D&D because they want to see their character get from 1-20.
Combine that with the large amount of adventures at each level (to make the DMs job easier by providing prefabricated scenarios that, even if you homebrew, area great resource) and you have a winning combination.
That’s one way to look at it. I think that what is actually more the case is that most people don’t enjoy very rationally designed leisure activities as much as they do “messy”, asymmetrical, idiosyncratic, activities.It was a better simulation of the core imagined concept of "dungeon crawling adverturers in semi-niche-protected classes of balanced roles grinding through multiple rooms." It was fully designed to be better in those aspects.
The issue is it chucked any rule that didn't serve this and required more more learning and adapting to changed concepts. However it wasn't better enough to pull enough people into ditching the old games.
Those old ideas were and are still popular.
But anyway the idea that D&D is the most popular game out there because it was first is…difficult for me to take seriously.
You know, it's funny. When I think of explicitly "mundane" heroes dealing with supernatural worlds - your Conans, your Batmen, your Odysseuseseseses, any of the early twentieth century pulp heroes - they're almost all polymaths. They might have a preferred idiom, but they're the master of whatever skill happens to be relevant. When they aren't an expert at something, it's either because the skill is inherently tainted or unworthy, or to allow another expert to be a plot device for the story at hand. You don't see "Angel Summoner and BMX Bandit," you see "Angel Summoner and Nuclear Physicist Brain Surgeon Olympic Decathlete Chessmaster Circus Acrobat Karate Champion, possibly also a Billionaire"Allow me to put this tread back on track with this classic video...