cavetroll
Explorer
This is a great thread
Weapons, armor of course. Skills sure. Languages what? What do you mean? Like you want to be able to pick lots of monsters languages? Specialize in writing medusa? I dont get it, how would you use it much?I think this is mostly where I want my crunch. I want weapon choices to make a significant difference, and sometimes to make a huge difference - i.e. X weapon is especially good against Y armor. Similarly, I want armor choices to make a difference. I want a meaty amount detail in that part of a rules set. I think I am heavily influenced by getting my hands on a copy of Palladium's Compendium of Weapons, Armor, and Castles at a tender age.
I also like a lot of skills, a subskills system, or the like, with lots of languages, and reading & writing mostly separate from speaking.