In our first session (finally) things seemed moderately straightforward. However, I agree that the whole "every time someone does something it ticks off the grind" is pretty limiting. There is only the party and its action economy, there's no notion at all really of characters 'doing their thing'. Nor can you really just 'poke around' or carry out some tentative action very easily, or at least it comes down to whether or not the GM is going to jump in and frame you into a formal obstacle or not. My character, for instance, kind of wanted to try to loot the ruined shrine, as it appeared to have some treasure. I decided it was too dangerous after looking at what dice I would have a chance to roll. Maybe I could have proposed a less hazardous course, but with the grind in mind I wasn't that tempted to burn one of the party's limited number of turns on something marginal.