I have it way easier, I just choose the feat that augments my class (like the one that lets me play a real sorcerer from first level) or the one that lets me pick an unusual weapon to customize or expertise in a skill. It isn't as if there were tons of them.The first one was for one of my first 5e games so going through race, class, skills, backgrounds, and bardic spells known was enough things to flip through for the new mechanics to choose, I didn't want to read through the feats section as well when there was an easy 'add straightforward bonuses across the board' option.
I mean, you can say "boo" all you like, it doesn't change the fact that these things are unpopular, nor that you can achieve many of the same goals with different methods.boooh !
Believe it or not, your estimate is actually really really close to the theoretical expected value! Up to three significant figures, the probability estimate I have for rolling "more odd than even" (assuming every roll is at least 9) is 0.272, meaning one-in-four is definitely the closest small fraction approximation. (If you allow 7s it bumps up to 0.324, damn close to one in three; if you allow any odd value all the way down to 3s, it very slightly overshoots one in three, at 0.339).So, maybe 1 in 4 humans might be the standard human, most I play are variant.
Yeah, there really aren't a ton of "must-have" early feats, and the few that exist REALLY stand out. Elven Accuracy, for instance, is stupidly good.I have it way easier, I just choose the feat that augments my class (like the one that lets me play a real sorcerer from first level) or the one that lets me pick an unusual weapon to customize or expertise in a skill. It isn't as if there were tons of them.
Devoted Student
Prerequisite: Proficiency in Arcana or Religion
You have graduated from a selective school that stresses
academic rigor in both the arcane arts and the seminary.
Gain +1 to any one mental stat of your choice (Intelligence,
Wisdom, or Charisma). Further, because of the higher
education you received there, choose one of these benefits:
Finally, you receive a diploma, certifying your education in
- Proficiency in Arcana, or expertise in Arcana if you
already have proficiency in both Arcana and Religion.- Proficiency in Religion, or expertise in Religion if you
already have proficiency in both Arcana and Religion.
arcana and religion. It shows your connection to the wider
culture of the faith, or a specific branch or order of your
religion. This official document may help you find aid or allies
from those who share your religion or overall beliefs, and
other academics may recognize you as an equal or colleague.
Not surprisingly to me, I certainly believe it.Believe it or not, your estimate is actually really really close to the theoretical expected value!
Just because you don't get a +2 Str doesn't mean you can't be a barbarian of a certain race. I hate this argument, because it's rooted in optimization, and I am very strongly setting-first rather than player's-convenience-first. That said, I recognize that I am an outlier on this one.Ability score penalties are generally unpopular. Even when the game only has racial bonuses and no racial penalties, many folks feel "punished" for not playing to type. Penalties are openly "you should not do X."
Part of the changes with 5e going from "races" to "ancestries" is stepping away from telling players what they are and aren't "supposed" to play. You want to play an orc wizard? Awesome, have at it. You want to be a kobold barbarian? Cool, show us what you can do.