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D&D 5E The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL

We peered, poked, squinted, flipped, and enhanced the teaser image that WotC put out last week, and it turns out we got it right -- the next book is, indeed, Journeys Through the Radiant Citadel. Wraparound cover art by Evyn Fong Through the mists of the Ethereal Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their...

We peered, poked, squinted, flipped, and enhanced the teaser image that WotC put out last week, and it turns out we got it right -- the next book is, indeed, Journeys Through the Radiant Citadel.

journey_citadel.jpg

Wraparound cover art by Evyn Fong

Through the mists of the Ethereal Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and calls for heroes. A crossroads of wonders and adventures, the Radiant Citadel is the first step on the path to legend. Where will your journeys take you?

Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone D&D adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands.
  • Thirteen new stand-alone adventures spanning levels 1 to 14, each with its own set of maps
  • Introduces the Radiant Citadel, a new location on the Ethereal Plane that connects adventurers to richly detailed and distinct corners of the D&D multiverse
  • Each adventure can be set in any existing D&D campaign setting or on worlds of your own design
  • Introduces eleven new D&D monsters
  • There’s a story for every adventuring party, from whimsical and light to dark and foreboding and everything in between


Slated for June 21st (update - I just got a press release which says it's June 21st "in North American stores"; I'm not sure what that means for the rest of us!), it's a 224-page adventure anthology featuring a floating city called the Radiant Citadel. The book is written entirely by people of colour, including Ajit George, who was the first person of Indian heritage to write Indian-inspired material for D&D (in Van Richten's Guide to Ravenloft). Around 50 POC writers were involved in total in various ways.

The Radiant Citadel is on the ethereal plane and is carved from the giant fossil of an unknown monster. A massive gemstone called the Royal Diamond sits at the core, surrounded by a bunch of smaller Concord Jewels, which are gateways to the Citadel's founding civilizations. DMs can link any world to the citadel by placing a Concord Jewel there.

The Citadel, unlike many D&D locations, is more of a sanctuary than a place of danger. The book's alternate cover features a Dawn Incarnate, a creature which is the embodiment of stories and cultures.


The adventures are as follows:
  • Salted Legacy
  • Written In Blood
  • The Fiend of Hollow Mine
  • Wages of Vice
  • Sins of Our Elders
  • Gold for Fools and Princes
  • Trail of Destruction
  • In the Mists of Manivarsha
  • Between Tangled Roots
  • Shadow of the Sun
  • The Nightsea’s Succor
  • Buried Dynasty
  • Orchids of the Invisible Mountain
UPDATE -- the press release contains a list of some of the contributors: "Justice Ramin Arman, Dominique Dickey, Ajit A. George, Basheer Ghouse, Alastor Guzman, D. Fox Harrell, T.K. Johnson, Felice Tzehuei Kuan, Surena Marie, Mimi Mondal, Mario Ortegón, Miyuki Jane Pinckard, Pam Punzalan, Erin Roberts, Terry H. Romero, Stephanie Yoon, and many more."

citadel_cover.jpg

Regular cover by Even Fong

citadel_alt.jpg

Alternate Cover by Sija Hong
 

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Jer

Legend
Supporter
You have to admit, having a Skull for a homie was quite cool.
Planescape's aesthetic is definitely peak 90s in many ways. I love the setting but I do have to admit that part of that love comes from the 18-20 year old in me who was also discovering Mage and Vampire around the same time - two properties that are also peak 90s.

I'm sure there's a way for Wizards to make a modern Outer Planes setting that would be both good and marketable. I'm less and less sure that they can actually bring back Planescape in a way that isn't either completely different from what it was or a horrible reminder that the 90s were a lot longer ago than I want to think.
 
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Burnside

Space Jam Confirmed
Supporter
WotC has been on a bright and whimsical kick lately, both in M:tG and D&D. Not sure if this was initially based on survey feedback or not, but the fact of the matter is it’s been selling incredibly well with both product lines. Doesn’t surprise me, young people these days get more than enough grim and gritty in real life.

Also, like, how do you read an adventure summary that says:

Written in Blood (3rd level, Erin Roberts). Based on the Black experience in the Southern US, features a haunted farm and commoners who becoming violent; the adventurers need to figure out why without harming them.

...and have the reaction that it's "fluffy and light" or "superficial writing"?

Did I miss some era when D&D adventures were great works of literature? What, are we worried that Journeys Through the Radiant Citadel will lack the incisive depth and shattering nuance of Against the Giants?
 


Scribe

Legend
Planescape's aesthetic is definitely peak 90s in many ways. I love the setting but I do have to admit that part of that love comes from the 18-20 year old in me who was also discovering Mage and Vampire around the same time - two properties that are also peak 90s.

I'm sure there's a way for Wizards to make a modern Outer Planes setting that would be both good and marketable. I'm less and less sure that they can actually bring back Planescape in a way that isn't either completely different from what it was or a horrible reminder that the 90s were a lot longer ago than I want to think.
Yeah, honestly I think I just want it all, the Planescape material, sold in some special edition, untouched, no warnings, modifications, updates, nothing.

I'm coming around to the idea that today's Wizards just cant capture that lightning in a bottle again, for my personal experience.

(And I dont like to think about how far back those days are, I still reference 2000 as 'not that long ago..')
 


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