James Gasik
We don't talk about Pun-Pun
Basically, yes, you get your turn. But how long your turn actually lasts is unknown*. Consider the usual in combat dialogue you hear in an action movie (or what players will say to each other in game). Get out your stopwatches, folks- quite often that takes up MORE than six seconds. Altered perception of time in stressful situations is totally a thing, and no doubt for our heroes, adrenaline has boosted their ability to think and react.
*We know that the round "about six seconds" but that's an arbitrary number, and it might take more or less time for everyone to make their actions.
A lot of players I know like the fiction of spells requiring incantations to cast, but imagine trying to justify that and say "ok, but you only have six seconds to cast all your spells!"
Imagine a Sorcerer casting a spell, a quickened spell as a bonus action, and then shield later in the round. All these could require verbal and somatic components, yet somehow, he can do all of it.
Or the Eldritch Knight and Bladesinger somehow finding ways to toss spells while making melee attacks.
Let's not get hung up on the RAW amounts of time here. It depends on the action being taken. A quick leap to sidestep a boulder is not 6 seconds. An epic boast to taunt one's opponents might be more than 6 seconds. Rounds and turns are narrative concepts.
We know that all of these things are happening simultaneously, as they would in real life.
*We know that the round "about six seconds" but that's an arbitrary number, and it might take more or less time for everyone to make their actions.
A lot of players I know like the fiction of spells requiring incantations to cast, but imagine trying to justify that and say "ok, but you only have six seconds to cast all your spells!"
Imagine a Sorcerer casting a spell, a quickened spell as a bonus action, and then shield later in the round. All these could require verbal and somatic components, yet somehow, he can do all of it.
Or the Eldritch Knight and Bladesinger somehow finding ways to toss spells while making melee attacks.
Let's not get hung up on the RAW amounts of time here. It depends on the action being taken. A quick leap to sidestep a boulder is not 6 seconds. An epic boast to taunt one's opponents might be more than 6 seconds. Rounds and turns are narrative concepts.
We know that all of these things are happening simultaneously, as they would in real life.