D&D 5E A conversion of a 4e race into 5e!

Hope

Villager
I've always been attached to a lot of 4e's races, but especially the vampiric vryloka. So I decided to try and convert them over to 5e! Hope you like them!

  • Ability Score Increase. Your Charisma score increases by 2 and either your Strength or Dexterity score increase by 1.
  • Size. Vryloka are about the same size as humans, though they stand taller on average. Your size is Medium.
  • Speed. Your walking speed is 30 feet.
  • Age. Vryloka have an extended lifespan due to their semi-vampiric nature. They can live up to 500 years old and are immune to any effect that would age them
  • Ancestral Versatility. You gain proficiency in one skill and one tool of your choice.
  • Unliving Nature. Your creature type is humanoid, yet you register as undead to spells and other effects that detect the presence of the undead creature type. In addition you gain resistance to necrotic damage.
  • Blood Sap. Vryloka have the power to feast on the lifeblood of other creatures. When you hit a creature that isn't an undead or construct with an attack, you can deal an additional 1d4 necrotic damage to that creature. Once per turn when you deal this necrotic damage, you can gain a number of temporary hit points equal to the damage + your proficiency bonus. You can use this feature a number of times equal to your proficiency bonus and regain all uses when you finish a long rest.
  • Lifeblood. On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can move up to 10 feet as a reaction. This reactive movement doesn't provoke attacks of opportunity.
  • Languages. You can speak, read and write Common and one other language of your choice.
"Blood Sap" is a damage increase mostly in line with the newer version of "Fury of The Small" with a bit higher starting damage but no scaling. The temp HP is very nice but not overpowered imo - many races get that sort of ability and this one depends on the roll of a d4. Lifeblood is some nice but limited mobility. So I hope it's not too OP ?
 

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Yaarel

He Mage
  • Ability Score Increase. Your Charisma score increases by 2 and either your Strength or Dexterity score increase by 1.
For 5e, the player can create a vryloka with any ability increases.

  • Size. Vryloka are about the same size as humans, though they stand taller on average. Your size is Medium.
Dead people are taller than living people?

  • Speed. Your walking speed is 30 feet.
Normal.

  • Age. Vryloka have an extended lifespan due to their semi-vampiric nature. They can live up to 500 years old and are immune to any effect that would age them
I would leave age vague. Maybe say they persist indefinitely, and some are centuries old. I get they arent really vampires, so maybe a lifespan of two or three centuries is plenty?

  • Ancestral Versatility. You gain proficiency in one skill and one tool of your choice.
Make it a proficiency gained from the soul of the last person whose blood was fed on?

  • Unliving Nature. Your creature type is humanoid, yet you register as undead to spells and other effects that detect the presence of the undead creature type. In addition you gain resistance to necrotic damage.
Perfect.

  • Blood Sap. Vryloka have the power to feast on the lifeblood of other creatures. When you hit a creature that isn't an undead or construct with an attack, you can deal an additional 1d4 necrotic damage to that creature. Once per turn when you deal this necrotic damage, you can gain a number of temporary hit points equal to the damage + your proficiency bonus. You can use this feature a number of times equal to your proficiency bonus and regain all uses when you finish a long rest.
Being vampiric is punishing, often tragic. Maybe instead:

For each 24 hours that you fail to drink blood from a living creature, you incur one level of exhaustion. The target might be willing or unwilling. When feeding, the target immediately suffers one level of exhaustion. In addition, you can transfer your own levels of exhaustion to the target at a rate of 1 level per minute while feeding.

If you die from exhaustion, you instead are conscious and helpless until someone else feeds you.

Note you feed off of the life that is in the blood, not the blood in itself. You must feed from a living source. The blood cannot be stored in a bottle or other container unless the source dies during the bloodletting, thus transferring life energy to the bottle along with the blood. If the source dies, the collected blood preserves enough life energy to restore three levels of exhaustion.

  • Lifeblood. On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can move up to 10 feet as a reaction. This reactive movement doesn't provoke attacks of opportunity.
This trait feels less like what vampires are about.

  • Languages. You can speak, read and write Common and one other language of your choice.
Languages in 5e are Common plus "any appropriate".



Since the blood drinking is actually a liability, and the proficiency is mostly a ribbon, you have almost a feat of design space to do something amazingly vampiric - like a bat or wolf or gaseous mist alternate form, or charm or frighten or the many other kinds of magic that vampires are known for in popculture.
 
Last edited:

Hope

Villager
For 5e, the player can create a vryloka with any ability increases.


Dead people are taller than living people?


Normal.


I would leave age vague. Maybe say they persist indefinitely, and some are centuries old. I get they arent really vampires, so maybe a lifespan of two or three centuries is plenty?


Make it a proficiency gained from the soul of the last person whose blood was fed on?


Perfect.


Being vampiric is punishing, often tragic. Maybe instead:

For each 24 hours that you fail to drink blood from a living creature, you incur one level of exhaustion. The target might be willing or unwilling. When feeding, the target immediately suffers one level of exhaustion. In addition, you can transfer your own levels of exhaustion to the target at a rate of 1 level per minute while feeding.

If you die from exhaustion, you instead are conscious and helpless until someone else feeds you.

Note you feed off of the life that is in the blood, not the blood in itself. You must feed from a living source. The blood cannot be stored in a bottle or other container unless the source dies during the bloodletting, thus transferring life energy to the bottle along with the blood. If the source dies, the collected blood preserves enough life energy to restore three levels of exhaustion.


This trait feels less like what vampires are about.


Languages in 5e are Common plus "any appropriate".



Since the blood drinking is actually a liability, and the proficiency is mostly a ribbon, you have almost a feat of design space to do something amazingly vampiric - like a bat or wolf or gaseous mist alternate form, or charm or frighten or the many other kinds of magic that vampires are known for in popculture.
Note that I like the concept of having "default" stats for my homebrew. I know about the new books, I mean one of my abilities is proficiency bonus based like all the new ones. Ancestral Versatility, btw is supposed to represent the human aspect.
 

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