cbwjm
Legend
Probably a few of these threads around, but I'm curious what houserules people have for 5e. I have a small list, and I could easily play without them, but I like to use the following in my games.
- Double starting class hit points at level 1. This means that a fighter has 20 + constitution modifier hit points at level 1, while a sorcerer has 12 + con. mod. This makes the PCs a little more robust so that I can through a few critters at them without having to worry too much about them dropping.
- A focus can be used to replace somatic components even if a spell has no material components. Always found this rule weird, I want people to Harry Potter the hell out of their spells.
- A druid can wildshape into any CR 0 beast, no matter if the critter has flying or a swim speed. A level 2 druid could turn into a sparrow or a goldfish if they want to. Provides a little more utility to wildshape at lower levels.
- Ritual caster allows you to add any ritual spell to your ritual book. Spellcasters with ritual casting as part of their spellcasting feature now have a ritual book and can add any ritual spell to it. I don't think there are enough ritual spells as is, and I don't think this needs to be limited to a single class.