D&D 5E (2024) Wizard vs Sorcerer (a Campaign Experience)

FrogReaver

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Campaign
Currently I am playing a campaign where I am a Wizard and a friend is a Sorcerer. Last session we just hit level 4 and I thought I'd share my impressions so far. But first here's some necessary background.

The campaign is set a bit post apocolypic. Something happened, the sun turned dark and towns suddenly became overrun by aberration and/or undead style monsters, killing most of the townspeople. Our introduction was encountering the first town this happened and we have since found small remnants of survivors and cleared out a small town (we just hit level 4, started at level 1).

Our Party
  • Gnome Runeknight Fighter (using booming blade and push mastery).
  • Gnome Mercy Monk
  • Gnome Wild Magic Sorcerer (focused on blasting)
  • Human Bladesinger Wizard (focused on control)

While we don't have a traditional healer my human Wizard did take magic initiate druid and picked up goodberry as well as guidance. I use the goodberry spell to stock up on goodberries the night before giving us high out of combat healing most of the next adventuring day.

The experience so far:
  • I just recently got the incense component to make a familiar. It's made a world of difference in scouting.
  • Detect magic as a ritual as a ritual so far allowed the Wizard (me) to find a magic item we would have otherwise missed.
  • The Sorcerer with Chromatic Orb, Innate Sorcery and font of magic and has been really impressive. Probably dealt more damage than the monk and fighter combined.
  • However, the Sorcerer is achieving this by using a spell slot virtually every combat turn. We often end the day with my wizard having used maybe 1-2 slots and the sorcerer being completely out of everything.
  • My Wizard's Tasha's Laughter and Web have really shined. Our most recent combat had web lock down virtually everything, it turned what may have otherwise been an impossible encounter for us into a very easy one. Tasha's has done the same a few times. Looking down a Spectator for 3+ turns in one encounter.
  • True strike with a crossbow has been really impressive. There have been low level encounters where my wizard rolled decently well and was outdamaging the monk and fighter in them.
  • My Wizards jump spell has been useful as well. It helped us retreat once and really helped our low movespeed fighter in one combat.
  • Wild magic has been crazy. Some encounters it makes so easy. Some it makes super difficult. Many times it just adds some flavor. We are using a custom wild magic table instead of the 2024 one though, so take this point with a grain of salt.
  • Gnome's Magic Resistance and Darkvision have both already proven really useful this campaign.

Predictions
  • The familiar scouting is going to continue to feel like one of the most OP abilities in this campaign.
  • At some point we will either be attacked or choose to continue on after the sorcerer has ran out of spell slots. At lower levels it aligned that others often really wanted to rest when he was out of or really low on slots. I think this will happen less in the future. Though at least he should start to make it through 1 encounter with spell slots remaining now. Probably not 2 though.
  • The Wizards control playstyle will at some point really overtake the Sorcerers Blasty playstyle in effectiveness. Per resource use I think it already has, but using 2-3x the resources tends to level that playing field.
  • Outside fireball style AOE damage, I look for the martials to start dealing more damage than the sorcerer. Especially once magic weapons start coming into play.
Your Thoughts
What do you all think, does my campaign align with your experience? Do you all have any other predictions?
 

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Similar experiences with 2024 arcanists. Innate Sorcery and Chromatic Orb is an excellent combo, but Sorcerous Burst is plenty fine when you run out of spell slots. I got an 8+8+6 shot on a low-level boss that was fun; at higher levels the chances of rolling an 8 on at least one die become quite significant. One of my groups is running a group that doesn't have a single fighter-type (6 PCs, currently fifth level); they are relying on a dwarf monk to maintain the front line and he can absorb an insane amount of punishment. They have a wizard who uses True Strike with a crossbow and it's been quite effective.
 


Sorcerer blasting is a playstyle thing. Not a class issue. Invoker doing same thing would have the same issue.

Sorcerers better at control and blasting. Chromatic Orb scales even better lbl 3 and 4 slots.

Wizards better at rituals and summoning and higher level spell combos.

Told everyone Chromatic orb is good long ago.

Hex is also really good on a blasting Sorcerer. 3 ways to get it onto a Sorcerer.

Player skill also. Sorcerer should have twin and empower. Elemental adept feat is great with CO. Empower and energy substitute if youre acid build or something similar.


Control Sorcerer twin and heighten spell.

Depends how smart the players are and the subclasses. Illusionist and Bladesinger are decent. Dragon and Aberrant mind are good. Spellfire Sorcerer is good.

Best Sorcerer is Elf with elven accuracy.
 

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