I understand that the subcategories exist. But if we assume that the theory is no biased, then breadth of every basket should be roughly equal. So that two different things in sim basket are not vastly more different than two different things in nar basket. And I don't think this is true. Also, why nar basket has no subdivisions? Because it actually is 'size' of subdivsion of the other baskets!
No. You're doing an is/ought thing. GNS isn't saying how games ought to be, but rather classifying what is. That doesn't require any kind of symmetry to avoid bias -- in fact, often a forced symmetry is a sign of bias! To give the obvious example of life taxonomy, there are far, far, far more things under the phylum Arthopoda in the Kingdom Animals than there are under all of the rest of the Animals phyla
combined! This isn't showing bias. Your premise here is badly flawed.
Holy hyperbole, Batman! Me wanting to lump narrativism with dramatism is no more erasure or denial of playstyle than you wanting to lump non-story-now dramatism with simulationism. And yes, of course all these are 'loose descriptions' this is not hard science.
No. Dramaticism's definition denies narrativism. Narrativism isn't a subset of dramaticism, it's a different objective thing. Dramaticism is focused on telling a good story. Narrativism doesn't care about that at all. Saying narrativism is a form of dramaticism is denying narrativism.
Putting Dramaticism into Simulation in GNS doesn't erase dramaticism because sim in GNS hold to internal cause. Telling a good story holds to good internal causes. These are chosen for the outcome, but a good story has a throughline of good internal cause. This is different from the process-sim or purist-for-system end of simulationism, but that's because that end cares about different sources of internal cause -- they also don't care about story but rather that the system generates logically following fiction.
So, no hyperbole, you're showing you do not understand the distinction of what narrativism is, that or not understanding how dramaticism was defined. And your combining of the two erases one.
Also, me saying that I think some pseudo-intellectual framework about elf games is flawed is not a personal insult to you. It wouldn't be that even if it was your theory and it isn't.
Yes, well, when you say that my play must just be me being engaged in pseudo-intellectuallism (ie, false thinking) it's kinda hard to then say it's not a personal insult. You've just engaged in an ad hom again, here. You keep engaging ad homs. At some point, the denials of making it about the people and not ideas stops working.
I'm not like angry or raging or anything. I post forcefully when I'm cheerful. I'm not that, either, here, just tired and frustrated with hearing the same things over again from people unwilling to even consider that I'm not an irrational person engaged in pseudo-intellectualism to lie to myself. I mean, the usually paired accusations of elitism are missing, so kudos on that.
Good, thank you, this indeed is a great example!
Close enough.
Bob cares about the functioning of HP as defeat-o-meter in the game, right? As long as they do that, Bob's good?
In such situation these things are weakly harmonised. Every participant gets what they want, there is no conflict. Probably 'good enough' for many tables, though ideally Bob would pay attention to the fiction too and I would pay attention to the gamist 'win conditions'. And as we both can do those things without harming out primary desire, we might as well and everyone is on the same page and perfect harmonisation has been achieved!
No, because there's not agreement and shared agenda here. This only works because Bob is being good natured and just ignores the GM, and because the GM is using hitpoints in a gamist way (no mechanics changed) and pretending to simulation. Hitpoints are still not actually simulating anything if Bob can freely ignore the narration -- there's no internal cause to the narration that requires Bob to pay attention to it.
But, that aside, we're still in a place where the goals aren't harmonized because no shared agenda. Bob and the GM are playing different games that happen to overlap -- they are not harmonized and working with each other, they're both engaged in their own play and choosing not to have it interfere. If your definition of "harmonize" is this, then I'm okay with 'sometimes you can just ignore a different agenda at the table and get away with it.' People are capable of all kinds of things, and, given so many stories told at ENW that mirror this, it seems like it's a common thing to ignore bits that bother you so you can continue to play.
Sure. That you could in theory harmonise two things doesn't mean that this is always done.
What's going on in this example, is that there are two desires that are very different, but they actually work on different levels, so at least in theory they can be harmonised. That we supply the HP with fiction doesn't diminish their function as gamist tool. Thus it is perfectly possible to fulfil both goals at the same time. Much harder conflict to solve would be if different desires existed on same axis. Like in the other tread where this came up some people had different fiction they wished to associate with the hit points (they measure will to live instead of injury.) Now harmonising those is next to impossible!
The issue with the incoherence of course is not the idea that different desires might conflict. Of course they can! It is the idea that they automatically will, and that the GNS baskets are any sort of sensible indicator of on which axis the conflict will be most likely to occur.
You just papered over a conflict by pointing out that, in one configuration, it can be ignored. This is a fairly interesting statement, which I covered above -- the ignoring is because the description of hitpoints as wounds does no further work and has no further meaning so the gamist can just ignore it as flavor. You haven't actually implicated simulationism here. Sorry, didn't really mean to pick a trick example but it seems I have. So let's explore something related but different. Bob's PC takes a major hp hit -- say 90% in one go. The GM narrates that this shatters Bob's arm (using GM fiat to do so). Bob doesn't care, because it doesn't really matter. He goes to swing his greatsword at the foe, but the GM interrupts and asks how he's swinging a greatsword with one hand? NOW Bob is incensed, and now we have a clear conflcit in agenda. The GM has narrated something that adheres to their internal cause assessment, but Bob doesn't want any of that -- he still has hp left so should be at peak fighting condition! You cannot harmonize these things.
But, if you insist, and since it's your assertion, please do come up with a scenario in play that harmonizes two agendas. If any rules need to be changed or a ruling made to enable it, please call this out.