EzekielRaiden
Follower of the Way
So...you want 5e to offer a half-level (or larger) bonus, and you want to go back to ASIs being separate from ability scores, so people can advance their ability scores and also have feats.Your timing is very appropriate considering my thread here that I just posted:
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D&D 5E - Spending Downtime/ Training for ASIs (+)
Disclaimer: Like much of what I do, I don't expect widespread acceptance of this idea. However, if you feel compelled to tell me you don't like the idea, feel free to do so, but since this is a (+) thread, please do not argue against the concept beyond your initial response. Thank you...www.enworld.org
Which is a direct result of a conversation I had a couple days ago with another player about the very idea of not increasing ability scores via ASIs.
IME ASIs are there just to increase the PCs' chances / bonuses. The compete with feats which makes them a poor design implementation IMO since 90+% of games use feats.
So, I prefer moving them to a downtime activity, which makes more sense to me and removes the competition with feats.
Another route I would prefer would be expanding the proficiency bonus progression from +2 to +6 to something like +2 to +10, then the ASIs for number bumping would be unnecessary for the most part.
Why not just play 4e? I'm absolutely serious here. 4e offers exactly that (a half-level bonus), a clean ASI schedule (which you could easily add a "please do downtime to justify what you spend them on" house rule), and feats that can be relatively chunky and don't compete for the same schedule as ASIs.