The-Magic-Sword
Small Ball Archmage
One frustration I have with the way we use jargon is that the words and definition you use function as a kind of framework for what ideas you can even express-- language can in essence control whats possible in your conceptual space. So I'm comfortable with Forge Jargon as a lens, but defaulting back to it in every conversation especially for non-forge games, makes it hard to discuss ideas that the framework (Edwards mainly) wouldn't endorse or didnt come to as part of their movement.
This is somewhat problematic especially in the context of words like "simulation" "narrative" and "game" which all have intuitive non forge meanings that predate their codification-- the conceptual drift between their forge meanings and their other meanings aren't imperfections of understanding, they're differences in framework.
This is somewhat problematic especially in the context of words like "simulation" "narrative" and "game" which all have intuitive non forge meanings that predate their codification-- the conceptual drift between their forge meanings and their other meanings aren't imperfections of understanding, they're differences in framework.