Charlaquin
Goblin Queen (She/Her/Hers)
You can run 4e without an encounter map, but it’s pretty difficult.4e REQUIRES a mapped out encounter space for there to be a fight, though not really so much for any other reason.
You can run 4e without an encounter map, but it’s pretty difficult.4e REQUIRES a mapped out encounter space for there to be a fight, though not really so much for any other reason.
Draw maps, leave blank spots?
Yeah, I think the ORIGINAL 'Braunstein Scenario' was a siege of the mythical town of Braunstein, and because there were so many players available some were assigned these roles like "Mayor" and whatnot that were only tangentially related to the wargame part. Apparently those players basically just went 'off the rails' and started directly RPing with each other. Wesely actually considered it a huge fiasco, but it was so popular with the players that he and Dave and a couple others reran that scenario a number of times. After that was when they invented 'Banania' and the whole coup scenario, etc. which entirely eschewed maps and such.The version of Braunstein I played under Wesely didn't have a map. Sure it used in-fiction locations, but as it was being run as a quasi-LARP those locations were arbitrarily set as being specific places in the condo we were playing in e.g. the University was the kitchen, City Hall was the sofa, etc.; and to talk to another character we had to physically go to that character's location, or send a messenger. There was no sense of actual distance or travel time, both of which a map would usually both show and enforce.
No yelling across the room allowed!
I think Arneson brought back the mapping aspect.
Certain forms of geography were in fact able to be randomly generated, even during play... specifically, dungeons.Well Traveller does allow you to whip up a planet on the fly, and that doesn't require being a god. In D&D or most other game systems, there aren't rules to whip up geography on the fly, in cases where it occurs, sure players can get involved with the geography. But in most every other instance, the GM has to make it possible, whereas on-the-fly-geography is not a thing for most games. Again, I've published rules allowing you to create entire star systems and all it's planets - but most games don't have such facility.
I wasn't. I played Braunstein much later.Heck, maybe you know something about it if you were gaming with those guys back then.
Another reason for maps. How else could you describe a crazy cavern system for an adventure path for Legendary Games, I did last year? Only a map like this can pull this off. I made the crevasses in the top down in O6 more obvious, so you understand the ridges and the crevasses.
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