Blue
Ravenous Bugblatter Beast of Traal
"Meaningful choices" may be an overly broad term for me. As in just about anything can be put into it. But at the same time, it ignores points which build up towards future fun and the like.
For example, an early-in-campaign shopping trip can be rather useful for allowing players to firm up their character personality, and to show them off to the others. The dynamics between the characters, and any drama that comes from it, can be a lot of fun at many tables. And you need to establish those.
Last session of a teen superhero game I am running had a scene where the team (as well as others) were given a parade and honored for helping save the city. There were no meaningful choices in this scene, but it was a payoff for the heroics they had done, acceptance of their new team as legit by the public, and introduction of several meaningful NPCs moving forward. The players greatly enjoyed this scene even though there was no meaningful choices.
For example, an early-in-campaign shopping trip can be rather useful for allowing players to firm up their character personality, and to show them off to the others. The dynamics between the characters, and any drama that comes from it, can be a lot of fun at many tables. And you need to establish those.
Last session of a teen superhero game I am running had a scene where the team (as well as others) were given a parade and honored for helping save the city. There were no meaningful choices in this scene, but it was a payoff for the heroics they had done, acceptance of their new team as legit by the public, and introduction of several meaningful NPCs moving forward. The players greatly enjoyed this scene even though there was no meaningful choices.