Wouldn't that just be a novel? Or a history book? Or speculative future book?
Precisely. Only one used specifically as an inspirational source for gaming.
As customer of games, I am a sucker for new settings, but I want a system attached to it. The system is often very important to creating the feel of the settings.
For you, but not for me. I see most systems (especially crunchy ones) as more of a hindrance to play. The number of threads about loving a setting but hating the attached system seem endless. I'd prefer a simple universal system that can cover most everything and be done. Picking three books at random from my shelves, I'd love to be able play something based on
1491,
As Told at the Explorer's Club, and
Hollow Chocolate Bunnies of the Apocalypse without having to learn three different systems. I'm infinitely more interested in worlds than rules.
As for the indisputable fact that there are more systems out there than I could reasonably expect to play in what remains of my life...so what. There are more books than I can hope to read. More movies and TV series than I can hope to watch. More music than I can hope to listen to. I wouldn't expect others to stop creating new stuff.
Nor would I. I'm simply commenting on the fact that there are already more games than any of us could ever play. That we don't need more has no bearing on whether people will make more. Of course they will.
Actually, I appreciate when someone has taken a variety of influences and synthesize that into their own vision.
I wish. It mostly seems to be exceedingly minor variations on systems that have been around for decades. Some version of D&D, plus these house rules, minus those rules. New game. Some version of WEG Star Wars, plus these house rules, minus those rules. That old game with the IP scrubbed, plus these house rules, minus those rules.
But there certainly is a lot of cool stuff going on with worlds and adventures. Lots of wild, bizarre, and surreal craziness happening. And I love it. But on the system side? Yawn.
I find that what I'm looking for outside of 5e these days are not new, rich, detailed settings and systems to run new campaigns in, but rather small, well designed, self-contained systems and adventures that I can pick up and just run a game or two in. I would like to see an adventure book with a rules-light rules system printing in the adventure book. I haven't bought any of the Awfully Cheerful Engine booklets yet. They seem to offer what I'm looking for. Though I'm not sure if you have to by #1 (the ACE core rules) to play the other books.
One of the best examples of what I'm talking about is Labyrinth, a single book that runs you through the plot of Jim Henson's movie the Labyrinth. It consists of the rules (which are easy to pickup) and a replayable adventure. It is also a beautiful book that any fan of the movie would be happy to have on their bookshelf. I don't need a lot more settings that I have to match with a system and come up with my own adventures or buy separate adventure material. Let me by an adventure with some rule that I can play through and move on to something else. Doesn't seem to be a lot of that on the market.
Sure. And to each their own. It's good to know what you like. I'm at the opposite end of the spectrum. I couldn't care less about "new" mechanics or focused games, but I do want new worlds to explore.