Vaalingrade
Legend
A friendly reminder to everyone that simply shouting 'strawman' at one another is not an argument.
Yeah. I greatly prefer ad hominem attacks.A friendly reminder to everyone that simply shouting 'strawman' at one another is not an argument.
I just read this. For clarification sake, I was referring to the bard trope of sleeping around (with adults), and kids following them around in the streets. Sorry, just didn't want anyone to misconstrue this.This is highly dependent though, right?
I mean, the bard (for trope sake) has the adoration of those physically attracted to them and children. But maybe, the mayor, an old fighter himself, appreciates the fighter much more. There is a context here, a mental tally the DM must do, in order to shape the world. I have found for me, as DM, to not have too many notable NPCs. This makes those encounters truer and more varied. So a group of kids likes the bard and he sleeps around - that is literally three or four sentences of narration. A deep talk from an NPC is much more.
Surely this is an example of the DM compensating for the Fighter's mechanical deficiency?This is highly dependent though, right?
I mean, the bard (for trope sake) has the adoration of those physically attracted to them and children. But maybe, the mayor, an old fighter himself, appreciates the fighter much more. There is a context here, a mental tally the DM must do, in order to shape the world. I have found for me, as DM, to not have too many notable NPCs. This makes those encounters truer and more varied. So a group of kids likes the bard and he sleeps around - that is literally three or four sentences of narration. A deep talk from an NPC is much more.
Many argue but the +1 to damage for fighters is huge do the sheer number of attacks a fighters makes yo add to it.That said, it is an imaginary wall built by the same player. We all build them, for all sorts of reasons. But it is imaginary, because in no way shape or form, does that +1 change the outcome of 99% of group fights, nor does it suddenly make the fighter exploring with a group any less valid. The latter is especially true, since the exploration pillar is more about listening, problem solving, and imagination than rolling a die.
Also assumes that there's a bard or sorcerer in every group. Just like it's always assumed there's a rogue and wizard.This is highly dependent though, right?
I mean, the bard (for trope sake) has the adoration of those physically attracted to them and children. But maybe, the mayor, an old fighter himself, appreciates the fighter much more. There is a context here, a mental tally the DM must do, in order to shape the world. I have found for me, as DM, to not have too many notable NPCs. This makes those encounters truer and more varied. So a group of kids likes the bard and he sleeps around - that is literally three or four sentences of narration. A deep talk from an NPC is much more.
Many argue but the +1 to damage for fighters is huge do the sheer number of attacks a fighters makes yo add to it.
I would say it's less critical. They have a 5% decrease in chance to hit, but their overall damage is spread across multiple attacks. Measured as impact on DPR (which has an overrated focus as measure of overall effectiveness IMHO), the reduction will affect fighters less than most classes.
So once again the fighter is getting a house ruled class feature and a universe that deliberately be is warped round him.This is highly dependent though, right?
I mean, the bard (for trope sake) has the adoration of those physically attracted to them and children. But maybe, the mayor, an old fighter himself, appreciates the fighter much more. There is a context here, a mental tally the DM must do, in order to shape the world. I have found for me, as DM, to not have too many notable NPCs. This makes those encounters truer and more varied. So a group of kids likes the bard and he sleeps around - that is literally three or four sentences of narration. A deep talk from an NPC is much more.