Out with the old (Game design traditions we should let go)

aia_2

Custom title
Apologies for not having read all the contents of this thread... Did anyone already mentioned the experience system is something everyone wants (because it is implicit in the concept of progression and levelling) but to my eyes it should be the first mechanics to be deeply revised as it has nearly always showed bugs and inconsistencies?
 

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Lanefan

Victoria Rules
Apologies for not having read all the contents of this thread... Did anyone already mentioned the experience system is something everyone wants (because it is implicit in the concept of progression and levelling) but to my eyes it should be the first mechanics to be deeply revised as it has nearly always showed bugs and inconsistencies?
Any thoughts as to what you'd do to/with it?
 

aramis erak

Legend
Someone once recounted a Deathwatch (Warhammer 40K) session to me where their Space Marine characters were encouraged by an NPC instructor to desert their posts and effectively become civilians. If I had been playing in that game my character would have responded violently, yet they opted to resolve it peacefully, having a more nuanced take on Space Marine behaviour than I do.
Nuanced? Nothing in the games says Space Marines are kill-happy, just not bothered by needing to use force. And when they do, it's as overwhelming as the chapter can provide.
HERESY!!!!!!!
Unless they plan to turn him in to the Inquisitorius or the Chaplain...
 


aia_2

Custom title
Any thoughts as to what you'd do to/with it?
Well, keeping the remaning rules, the revision should simply aim to foster the feature(s) you would like to prioritize: for instance if you believe that the social relationships, the downtime activites and everything not pure adventuring is as important as adventuring, then the GM should reward also these activities (in 3.5 iirc these where seen as a malus with negative XP for scroll, potion, ect creation).

In tha game i have written the experience is a different concept and it is tied more to the game itself rather that the PC actions... (Apologies, i don't want to spoiler too much at the moment... It is too early)
 

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