aia_2
Custom title
(disclaimer: it will likely have already been discussed but i do not find this topic...)
As a game designer, i don't completely understand the need in many games to preserve balance in encounters: why a 1st level party should never meet a dragon? This would result lethal for most of the characters but in any case it could happen (and let me add, the GM should reward any player who is able to let his PC survive the encounter, even if this is a total defeat for the party!).
This of course works also in the other sense: why a veteran party of level 20 should not be attacked by a group of bandits of level 1?
The balancing concept has been stressed out so much that in the (nightmarish) XP system of 3E/3.5 this was a cornerstone in terms of rewards...
I really miss the importance of looking after a balance encounter or to properly scale a module.
One simple question: why?
As a game designer, i don't completely understand the need in many games to preserve balance in encounters: why a 1st level party should never meet a dragon? This would result lethal for most of the characters but in any case it could happen (and let me add, the GM should reward any player who is able to let his PC survive the encounter, even if this is a total defeat for the party!).
This of course works also in the other sense: why a veteran party of level 20 should not be attacked by a group of bandits of level 1?
The balancing concept has been stressed out so much that in the (nightmarish) XP system of 3E/3.5 this was a cornerstone in terms of rewards...
I really miss the importance of looking after a balance encounter or to properly scale a module.
One simple question: why?