I picked up Band of Blades as inspirational reading for my "The Boys meets The Black Company" game, not intending to feel any pull to run it. But I was wrong. As I read through the thing, I find it intriguing and inspiring. But I also know that I don't "get" FitD games. So, I am asking those familiar with and fond of BitD and BoB to help me make sense of the thing.
Here's the first rule: no wall of text explanations. I won't read them and they won't help. Rather, I want to ask specific questions and get specific answers, one at a time, at my pace. If I ask a question that needs a very long response, rather than do that, tell me the right question for the first part of that response.
So I will start with this:
According to the book, the basic mode of play on a mission is:
GM sets the scene
Player says what they want to accomplish
Player says what action they want to use
GM decides on the position and severity
Player rolls the action (potentially getting bonus dice)
The dice tell what kind of success or failure occurs
The GM determines the consequences based on those results (which the player can buy off with stress)
Is that about right?
Here's the first rule: no wall of text explanations. I won't read them and they won't help. Rather, I want to ask specific questions and get specific answers, one at a time, at my pace. If I ask a question that needs a very long response, rather than do that, tell me the right question for the first part of that response.
So I will start with this:
According to the book, the basic mode of play on a mission is:
GM sets the scene
Player says what they want to accomplish
Player says what action they want to use
GM decides on the position and severity
Player rolls the action (potentially getting bonus dice)
The dice tell what kind of success or failure occurs
The GM determines the consequences based on those results (which the player can buy off with stress)
Is that about right?