Well, the two games cited in the OP aren't even games that @pemerton plays regularly, if at all, from what I know. And it was more about some of the GMing and playing techniques used in those games.
That's not true. He did mention BiTD and FiTD, but he was referring to "how non-GM driven RPGs (PbtA, FitD, etc) work."
All of them.
In his second post in the thread, in case it was unclear, he elaborated in response to someone else-
"To me, RPGs are first and foremost games. The DM creates a scenario, and the players try to make their way through it. There are goals and challenges. I don't want "collaborative storytelling"." That's a crystal-clear statement of a different conception of RPGing. You're absolutely correct to see it as contrasting with the OP.
Right there (and this is before we get into, of course, DitV, Sorcerer, and the other points of reference that always get trotted out) we see that the dichotomy referred to in the OP is clear-
There are two types of RPGs; "non-GM driven RPGs {are} those RPGs {with} authenticity. That players and GMs make genuine choices, in play, that say something - individually and, if it's working properly, together."
The other RPGs? The ones that "work by the players figuring out what the GM has in mind as the solution" .... well, they "squelch authenticity."
Nor does he actually mention any games as squelching authenticity. He mentions railroading and its variations.
Not true. Look above- it's pretty clear. He divides RPGs into two types, and one type squelches authenticity. It's not very hard, at all, to discern.
Maybe people are reading too much into it? Like, they're taking a criticism of something that may be present in their game, and then concluding that it's a total takedown of that game.
No, it's not a takedown. It's the accurate observation that it's not conducive to having a productive conversation. Just like saying ...
(This is Mr. Edwards justifying his remark that people who played other games, like D&D, are brain damaged.)
Ron Edwards said:Now for the discussion of brain damage. I'll begin with a closer analogy. Consider that there's a reason I and most other people call an adult having sex with a, say, twelve-year-old, to be abusive. Never mind if it's, technically speaking, consensual. It's still abuse. Why? Because the younger person's mind is currently developing - these experiences are going to be formative in ways that experiences ten years later will not be. I'm not sure if you are familiar with the characteristic behaviors of someone with this history, but I am very familiar with them - and they are not constructive or happiness-oriented behaviors at all. The person's mind has been damaged while it was forming, and it takes a hell of a lot of re-orientation even for functional repairs (which is not the same as undoing the damage).
Not a great way to get people to want to discuss things, eh?
I mean, if there is nothing more to what was posted than "your game sux, lulz" why even reply? Just ignore it and move on. If there's something that's actually being said, then maybe try and offer a take on that.
If you don't understand why people don't want have a discussion with you given that framing, I'm not sure what would help. It's like you asking someone, "When did you stop beating your spouse?" and then getting annoyed that they are refusing to engage in the premise.
This is inaccurate. I understood why such words would upset people. What I don't understand is how people can't get over it.
As previously stated, people are more likely to "get over it" when there has been an apology.
Or, in the alternative, when people stop defending the comment. Or, as done in that thread, saying it was no big deal, because saying that D&D players are brain damaged is no worse than comparing them to drug addicts. (?!?).
Again, "sorry you were offended, get over it," isn't usually a winning approach to life. YMMV.