Why would you do that? Just find out what they are doing, how they are going about it, and call for whatever roll (singular) if any you think they need to determine what they find.The only problem I’ve seen with a high level of specificity with respect to examining things, a room, an environment and so on is that it can result in a never-ending series of dice rolls. If I make my players make a perception check for each object they search in a busy room, my players start feeling like they‘re in dice-rolling hell.