it still leaves me not wanting to play your game whether i take a arrow to the knèe or am played by spiderman.Eh, whether you’re playing a self-insert or a detailed character who you see as significantly different than yourself, I would still call it an avatar. Your Skyrim character and Nathan Drake are both equally game avatars. But, if the word choice bothers you, just pretend I wrote “character strength” instead. It doesn’t make any difference to the overall meaning of my post.
It is, however, a trained only skill. I know because I raised 2 kids...Tying your shoes is a DC 0 Use Rope skill check. It generally can't be failed except by characters with penalties on their skill check and even then only rarely.
In a perfect world none of my skill or knowledge would bleed over (not that we could do that)
Every person in this thread who has written in support of the "players describe their actions, GM calls for rolls if needed" play structure laid out by the 5E rules has made clear how and why character skill still matters.I want the character skill to matter. In a perfect world none of my skill or knowladge would bleed over (not that we could do that)
That’s definitely not how I would rule it. At my table, tying your shoes would just be an action declaration. One that would rarely if ever have a reasonable chance of failure or meaningful stakes, and therefore rarely if ever requires a check. But either way, I can’t imagine most players asking to make a check to do it. Because what you want isn’t really to make a check; what you want is what you imagine the results of a successful check will be. So tell me what that is and how your character tries to make it happen. The worst thing that could happen is you have to make the check you were asking me to make.Tying your shoes is a DC 0 Use Rope skill check. It generally can't be failed except by characters with penalties on their skill check and even then only rarely.
As a GM I probably wouldn't ask for a skill check because there are no consequences at stake. Unlike your experiences as a 5 year old, untied shoes aren't actually particularly a problem, as most people's stride is longer than their laces once they get up to age 12 or so. It might be a problem if you were climbing over moving machinery, but I feel that's better left to color.
However, as a GM I definitely embrace the power of skill checks with DCs below 10 as an interesting way to add color to encounters and to encourage skill breadth.
@GMforPowergamers has a specific playstyle fueled by specific experiences. Their group doing it right for them, so all is good on that front, I think.Every person in this thread who has written in support of the "players describe their actions, GM calls for rolls if needed" play structure laid out by the 5E rules has made clear how and why character skill still matters.![]()
Whereas I want the player’s decisions to be the primary factor in their success and failure, with the fickle dice being used as necessary when an outcome can’t otherwise be determined.it still leaves me not wanting to play your game whether i take a arrow to the knèe or am played by spiderman.
I want the character skill to matter. In a perfect world none of my skill or knowladge would bleed over (not that we could do that)
Let's go back for a minute to the example of the paladin and the rogue who want to hide when the ogre is about to enter the room.Every person in this thread who has written in support of the "players describe their actions, GM calls for rolls if needed" play structure laid out by the 5E rules has made clear how and why character skill still matters.![]()
I want to actively look but I'm not sure how my character would do itMy answer is “your passive Perception represents your character looking around for danger. If you want to do something else to try and determine if there’s danger you may have missed while looking around, you have to tell me what it is you’re doing to try and figure that out.”
right I want the character skill to prop up a lack of skill I in real life haveNo, I get it. You want to make a check, because you consider checks to be the way to accomplish goals.
but you don't like that my action declaration doesn't meet some standard of yours... "Look around isn't enough"What I’m trying to express to you is I don’t use checks that way. I use action declarations to determine if a goal is accomplished,
I have a task in mind. I am trying to across the table tell my friend that my character can do X but I can not.. I am trying to tell my friend who is running the game that I need to relay on game resources because I can not describe in detail what to do because I don't know (but my character either does or at least may)So it’s weird to want to make a check, because it suggests you want a risk of a bad thing happening.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.