Copies of Spelljammer are starting to show up. Mike Long of Tribality is in receipt of the books and has tweeted some photos!
No, I don't see why they would do that, when slavery is mentioned in other books.Is it possible 5e changed Athasspace to Doomspace to avoid issues like slavery?
They actually probably could have just made it the Ethereal Sea and solved a bunch of these questions. After all, the Ethereal is, in fact, and overlay.Interesting cosmology, but my "baseline" will probably remain that Wildspace is fully in the Material Plane and it is the Astral Sea that is a super-position... but first, I'll have to read the full book and think about it.![]()
I would be very much fine with that, since the Ethereal is more thematically neutral and could be included in various different cosmologies. But since it was presented as a "big grey plane of nothingness", I'm guessing it doesn't make for an interesting environment. Also, 4E already named the Astral Plane the Astral Sea, so that's conceptually closer to the deep ocean vibe they want to go for with Spelljammer.They actually probably could have just made it the Ethereal Sea and solved a bunch of these questions. After all, the Ethereal is, in fact, and overlay.
Skilled and Tough seem to be the baseline.Exactly, but now I have to figure out whether to allow them a free feat, and if so which ones, and what to do with players who don't want to be bothered picking a feat.
But what and where are the stars!?Nope. Apparently, Wildspace eventually just transitions into the Astral Sea. There's no border or sphere between them, it's a gradual change.
I think you could still have separate cosmologies. The Abyss of Dragonlance is separate from the Abyss of the Great Wheel; the Great Dome is different from Mount Celestia or other Good planes of the Wheel. I mean, the planes are each infinitely big, and there's an infinite number of planes, so there's nothing stopping you from having completely different cosmologies.To be perfectly honest, I'm not too happy with the Astral Sea enveloping the wildspace of every world. I kinda liked having different cosmologies and afterlives for each setting (so Dragonlance could have its three-plane set while Oerth uses the Great Wheel while my homebrew world can go wild) without needing to standardise the cosmology of every world (which was the biggest problem with Planescape imo - it made every world boring by tying all of them together under the same cosmology). That option seems to be gone if you're using 5e spelljammer now.
Maybe the Astral Sea is like hyperspace. You dip into it to travel at FTL speeds. Or at the speed of thought, which is what the Astral mostly is, anyway.Interesting cosmology, but my "baseline" will probably remain that Wildspace is fully in the Material Plane and it is the Astral Sea that is a super-position... but first, I'll have to read the full book and think about it.![]()
WotC isn't interested in telling anyone not to do that, for sure.I think you could still have separate cosmologies. The Abyss of Dragonlance is separate from the Abyss of the Great Wheel; the Great Dome is different from Mount Celestia or other Good planes of the Wheel. I mean, the planes are each infinitely big, and there's an infinite number of planes, so there's nothing stopping you from having completely different cosmologies.
Personally, I wouldn't mind if they broke up the Great Wheel in the same way they broke up the Ravenloft Core. Have the divine domains and various points of interest by themselves.
But what and where are the stars!?
They arent crystal, but they are spheres.