if you mean 4 very different walls for no real reason... yes that would be an odd situation in one of my games... one that most likely would lead to investigation before climbing
Quite often investigation first in mine as well, but I notice the "no real reason" comment.
wait, you aren't suggesting that is how my open world work? the ones where I make dozens of maps (macro and micro) leave dozens of interesting things (to see to interact with to be plot hooks ext) at every major site in the world and 1 or 2 at the minor ones and still let my PCs make up there own stuff on top of this...
Interestingly enough, the game that I'm talking about where it felt like Theater were only the Drapes changed had the Sea of Fallen Stars in the Forgotten Realms mapped out down to a 1 mile grid for a significant portion of the Inner Sea and surrounding nations, and there was also a significant amount of PC created stuff as well (for example, my PC was a crime lord and I had made maps for all the buildings that I owned or had built). So while I am forced to believe you when you saw that you don't enjoy that sort of "everything happens on a stage game", the evidence you provide in no way contradicts or removes the possibility of what I was imagining. The DM probably had the most extensive world building notes I've ever seen, with stacks and stacks of 5" binders stuffed full of all the information either revised the FR canon or filled in the gaps in it. So yeah, loving world building doesn't preclude the possibility of running a game in the way I described.
However, if I were to assume you were running a game where fictional position really did come into play a lot, that leaves me again unable to imagine how you do that while taking only bare moves as action propositions. You've kind of hinted around that you basically hand wave around this by using your knowledge of the fiction to fill in the gaps charitably on behalf of the player, or negotiate with the player until they offer the proposition you want them to offer, while denying you do either. And at the same time you deny this, you express either no concern for fictional positioning and intent or frustration as to why anyone would think fictional positioning matters since it all comes down to a dice roll anyway.
omg... this got me laughing so hard. My players are so invested in the worlds I almost never have the most accurate or detailed trascript, and my narration has to be short and to the point cause my players will just steamroll over once they get something in there heads.
I think a big part of the problem here is you have no idea what I'm talking about, as this response really doesn't address the claim I made. You use the words "transcript" and "narration" in your response in ways that don't seem appropriate to the context. By transcript I mean that if you had someone watching your game and typing down everything that happened in the imaginary space ("the game world"), then the produced product would be the transcript. Notice that the transcript would not have moves like, "I roll Perception" or "I do 12 damage in it" in it, because that doesn't happen in the imaginary space. Now it would have everything that happened in the imaginary space but which which wasn't said by either a PC or an NPC, and that part of the transcript is "the narration".
So if I had your transcript of play, what would be in it? Like if you have an action proposition like "I roll diplomacy" what ends up in the transcript and who says it? Does nothing end up in the transcript? Does something like, "You say, "Yadda yadda yadda to the bartender" and he says, "Since you're such a good customer I'll tell you. A few days ago there was this group of dwarves in the bar..." What exactly does your transcript of play look like? Because so much of your game seems to occur entirely in the meta that I can't imagine it and every time I try to you say that I'm getting it wrong.
no one is taking player agency
Then you are going to have to refine some of your former answers.