DND_Reborn
The High Aldwin
Cryptic title but easy enough concept...
Once in a while, I hear someone talk about empty levels or how it annoys them that ability scores have the same modifiers if you had a 14 or a 15.
So, I was thinking if an ability score of 20 is +5, what if we made that 15 instead, with each point giving you a +1 increase to your modifier?
Of course, bonuses would change, numbers affected, etc. and the golden 3-18 wouldn't mean as much.
Now, personally I find bounded accuracy too bounded, so this wouldn't bother me, even if PCs could still get to 20 and have a +10 modifier.
Could the system be persuaded to move to a larger level of bonuses again, without, however allowing the treadmill effect of prior editions?
Such a return would also promote greater proficiency bonuses, I think ranging from +2 to +12, and exchanging Expertise for either advantage or an increasing "floor" roll, leading to something like Reliable Talent in the end.
Without magic or another feature, the maximum bonus would be +22 (10 for ability and 12 for proficiency), which while certainly larger is not that far from the current maximum +17 via Expertise.
I have always been vocal about increasing the concept of bounded accuracy to 40 instead of the 30ish at which it currently stands.
To be clear, this isn't some drastic house-rule I am considering, I've just been rolling the idea around a couple days now and wonder what others might think? So, please share your thoughts if you wish and thanks for reading.
Once in a while, I hear someone talk about empty levels or how it annoys them that ability scores have the same modifiers if you had a 14 or a 15.
So, I was thinking if an ability score of 20 is +5, what if we made that 15 instead, with each point giving you a +1 increase to your modifier?
Of course, bonuses would change, numbers affected, etc. and the golden 3-18 wouldn't mean as much.
Now, personally I find bounded accuracy too bounded, so this wouldn't bother me, even if PCs could still get to 20 and have a +10 modifier.
Could the system be persuaded to move to a larger level of bonuses again, without, however allowing the treadmill effect of prior editions?
Such a return would also promote greater proficiency bonuses, I think ranging from +2 to +12, and exchanging Expertise for either advantage or an increasing "floor" roll, leading to something like Reliable Talent in the end.
Without magic or another feature, the maximum bonus would be +22 (10 for ability and 12 for proficiency), which while certainly larger is not that far from the current maximum +17 via Expertise.
I have always been vocal about increasing the concept of bounded accuracy to 40 instead of the 30ish at which it currently stands.
To be clear, this isn't some drastic house-rule I am considering, I've just been rolling the idea around a couple days now and wonder what others might think? So, please share your thoughts if you wish and thanks for reading.
