GMforPowergamers
Legend
do you mean to audience or characters... because I said it wasn't to the characters.Why is that obvious?
Invisible enemies in movies and books and comics go back to at least the 40's... so audiences (and players in that area) should not have been super surprised.When 'Predator' came out, very few people had been exposed to the concept of an invisible alien with advanced tech hunting them. One of the experiences of the original movie that is hard to capture now is the fact the audience had barely more understanding of what was going on than the characters in the movie.
if I hear a noise outside I don't think "Man better make sure to bring back up Jason might be out there" I think "Oh the damn skunk again better try to shoo it off"Now, all those tropes are part of the culture, so if real people were put into a similar situation it would be natural for them to think, "This is like Predator!" One of the problems with most zombie movies is that the characters in the movie act like they've never heard of a zombie before. Today, zombies are so ubiquitous as to be a trope. Everyone is genre savvy.
If a contagion broke out I bet half the people would not even think it was real... let alone take the safety percussions needed.
if tommorow in the really real world I saw a zombie I would think it a costume (weather that be someone horsing around or getting ready to shoot a movie) I would need some pretty extraordinary proof for that extraordinary situation...
people are not stupid if they act like they live in a real world when thing WELL outside the bounds of normal for them happen.In my opinion it often hurts a narrative when the characters are obviously dumb for the purposes of the plot. I hate that. Breaks my immersion every time, especially when the characters are protagonists.
I don't know... My opinion is that the character mindset should be based on the world THEY live in and the life experiences THEY had not on knowing it is a game with game tropes and rules.Or do we just have incoherent assumptions about what the character mindset should be.
What do YOY think?
I am not... infact again I want them to be real in there lived experence NOT the stereotype of 'genre savey'.Are we just demanding that the characters conform to some bad stereotype?
and at no pint did I suggest they be stupid. I only said they should react in game not based on out of game knowledge.One of the differences between RPGs and movies is that the plot can't depend on the characters being stupid.
I mean everyone makes mistakes... I just don't understand why acting in character is stupid in your mind?The characters will be stupid, but not in a way that the plot depends on.
sometimes they are bad (and I complain "why didn't you just say that 30 minutes ago") but most times they are working form the internal logic of the story and acting in character...Then to be frank, unless a very good reason is given why the characters don't talk and share information, they are very bad stories.
In REAL LIFE i have seen couples get into arguments over the dumbest misscommunication... sometimes in REAL life I yell "DOn't be a bad romance film" at my friends when they think a lie to cover up something that can be explained in a normal way is the best approach
me too. I much prefer ones where they make sense for the setting and characters... and that is what I am asking for with my D&D games (as much as possible)Plots that depend on characters jumping through hoops because they are stupid annoy me to no end.
again I am not asking for stupid. Just to be internally consistent (unless the character written/played IS stupid then I ask for that to be consistent too)Now, if the characters don't talk for reasons that are sympathetic and understandable, because from the characters perspective they have good reasons, that's fine. And if the protagonists aren't the ones being stupid, that's OK. But I hate stupid protagonists with a passion in any media, and no RPG should depend on them.
no it more often then not is metagame thinking...Especially from the perspective of an RPG, this is proof often that the story is poor.