But you can't know that. You can't say, "I know the characters wouldn't know what a vampire is." or something like that.
right... and I didn't. I can assume pretty well that anyone raised in a real world setting has a base idea what a vampire is... and an aliens but I can't believe they would think those as true options unless they were portrayed as the kind of nutty person that would believe in those things...
That's a statement of opinion. In the real world, if there was evidence of a vampire, some people would be skeptical and some people would immediately be going, "We need garlic and holy water."
I really hope that the first time you find even the hint of vampires you don't hope holy water or garlic will protect you and you would jump to the MUCH saner "someone is acting like a vampire but is a normal person" theory...
cause in the real world vampires are NOT real...(I can't believe I just had to type that)
now in a D&D setting they may be real and it may be as reasonable to suspect a vampire as in the real worlds it would be to suspect a crazy person...
It might turn out to be a serial killer pretending to be a vampire, in which case the skeptics would be right, but both reactions would be reasonable for a character.
no... and if my real life buddies acted like they thought that a vampire was loose in the city in real life I would look at them like they were crazy. AND IF SOMEHOW IT TURNED OUT TO BE TRUE VAMPIRES DID EXSIST, i would not even feel dumb for saying "No they don't" until overwhelming evidence was given.
And in the D&D world, every rural peasant probably knows as much or more about vampires than you or I do because they live in that world.
correct... another way that a character may know or be used to things that we the players are not.
Sure if that's all the evidence you have. But if you go outside and instead of a skunk you see a guy in a halloween mask with a chainsaw, and you unload a shotgun into him and it doesn't seem to phase him, you are now at the point where, "Is this Jason or is this a guy in bullet proof vest?"
I'm sorry what?!?! supernatural killer is as likely as body armor or PCP(or a mix)?!!? really?
becomes reasonable speculation and how you react will depend on you as a person. I won't be able to tell you how you react in that moment. But, "Jason is real!" becomes reasonable in context.
no it doesn't... it is slightly more reasonable then it was when 'someone died in my city and now I hear a noise' but only slightly... like I feel like at this point you are pulling my leg.
You just completely admitted the wrongness of your position. Yes, half of the people would not even think it was real.
I'm sorry how does that disprove anything... a real life thing that has happened in history (including resent history) and half the people wont believe it... but you seem to think that something that (as far as we know) has not only never happened but is literally based on stories we tell our children should be just accepted?
I can see a movie character being superstitius and seen by most other characters as crazy jumping to vampire... and in the story even being right. I just can't see regular people just going "Oh must be the children's story"
The rest of the population would make other choices. You don't get to decide which part of the population a Player Character is in.
nore did I claim to... I asked for consistency and role playing based on the character NOT out of game knowledge.
The Player gets to decide that. Stop telling Players how to play their character. You've been doing it the whole thread.
I have not once told a player how to play there character so
KNOCK IT OFF!!!!!
Yes they are! People aren't stupid if they use their common sense in situations that are well inside the bounds of normal. But as soon as things well outside the bounds of normal happen, it's utter stupidity to keep acting like your common sense is relevant your evidence is "We are outside the bounds of normal".
there will come a point when that is true... and with 5 recon marines it may be 5 different times... with 5 players and 5 PCs it may be 5 different times... I just ask that the movie be based on the characters not the writer or audicane knowing it is a movie, and that the character not the players that know it is a game.
More importantly, you don't get to tell the players as a GM that they should be stupid for the sake of your story.
nore did I... I asked they play the characters they made... consistent with the world we all worked on.
KNOCK IT OFF!!!!!
The Players are the ones that decide what their characters know and how they react.
yes and no one disagrees with that.
If the players want to pretend that they don't know something because they think their character wouldn't, then great.
yup... but who said it sin't?
That's their call. But you as the GM don't get to tell them, "Your character wouldn't know that."
unless they are literally saying "Oh the battle matt is out so I know there is a fight..." I can tell them there character can't see the battle matt or dice...
, because you as the GM cannot know that.
I can know that the player has seen the battle matt and the character hasn't
The full life experiences and knowledge of the character isn't listed.
no and I expect that even the most annoying write a novel length back story player can't have it and I for one have never required such
If you are using some common trope, then chances are no matter what the world that knowledge is common to many many characters, including possibly the player character.
I agrree... in the real world no one is choosing to jump off a 50ft cliff let alone a 100ft one... but as I said before in my games the characters grew up knowing that strong/tough adventurers CAN survive that... and when they are tough enough they have a good idea about that.
because again that is IN CHARACTER knowledge.... as opposed to the presence of the battle mat, or me opening the monster manual, or me taking out the dragon mini... those are OUT OF CHARACTER things.
YOUR side doesn't want to separate in and out of game... I do. and that makes me wonder what happens if someone sees your notes... does there character get some view of what is to come?!?!
You never as a GM write stories that depend on the player's lack of knowledge.
the only knowladge I want them to lack is out of game
It's just terrible GMing to insist, "Pretend you don't know that", or "You have to pretend you don't know that because your character wouldn't."
um... then why play as a character at all? why ROLE PLAY what your character knows instead of just talking useing your out of game mindset... make it like chess and pandamic, just a board game not a role playing game
I think exactly the same thing, which is why I think you are obviously wrong. And this especially true of the D&D world. In the D&D world, common sense tells you that there are zombies and invisible things, so if the door opens on its own, every NPC's first thought ought to be, "Something invisible entered the room, quick throw something at it and see if it bounces. If it's corporeal, we can kill it."
I agree that is 100% the way the characters should be thinking if they live in an average D&D world. I never even hinted it isn't... my Predator example was characters in the modernish world
Characters will be plenty stupid in play without deliberately being stupid because players will in the natural course of things make tons of mistakes. Acting in character with enforced stupidity is almost always wrong.
no one... not me not anyone else is asking players to play dumb.