I think some of it is old habits dying hard. They have not quite gotten out of the rhythm of writing for the last edition.Somewhat off topic as this applies to systems beyond Pathfinder 2e, but it does seem a lot of adventures published by system creators ignore advise given to GMs by the actual system books, which seems inadvisable. Or is that too presumptious?
Probably. I went with story-based leveling and just had them level up after each chapter. I mean, there's no way I'm going to throw in extra encounters just to keep up with XP.Thanks. Wow. That is a lot less than what the CRB suggests the GM should be handing out. I assume if you followed its advice anyway, the PCs would be well beyond the adventure’s expectations.
I think that's highballing it a little, but not by much. By my calculations:If you do story-based leveling, the equivalent speed is three or four sessions per level. I assume this rate is meant to be equivalent to the rate of advancement with XP. If you give out accomplishments at the expected rate, that is around 60~170 XP per session from accomplishments (assuming three minor, one to two moderate, and a major every few sessions), or 135 XP on average. Over three to four sessions, that is 405~540 XP, or about half a level on average.
As Thomas Shey pointed out upthread, just like generals always prepare for the last war, game designers often write for the last edition. This is especially true when it comes to early material, because it's mostly written concurrently with the actual rules, and in many cases before the softer aspects of the game are finalized.Somewhat off topic as this applies to systems beyond Pathfinder 2e, but it does seem a lot of adventures published by system creators ignore advise given to GMs by the actual system books, which seems inadvisable. Or is that too presumptious?
The final test for PF2 for me will be to see if I can write an original adventure, using what I think are appropriate encounters - on large enough maps for tactical movement, roleplaying opportunities catered to my players, etc. I've given up on trying to run the pre-written stuff - my tastes diverge too much from Paizo's design goals. (That's okay, I had the same issue during 4e too.)
I’ve run PF2 three separate times up to 5th level. My experiences are with converted AP volumes form PF1. I enjoyed the game and my players seemed to like it. However the math is really, really tight and there are a couple of places where the rules are way to procedural for me (I’m looking at you stealth).
I found myself frequently fighting with the system, whether because of my 4e and 3.x/PF1 experiences or the nature of the game I’m not sure.
I'd say that 13th age is closer to 4e than PF2 is, but you can definitely see some 4e stuff in PF2. I think this is primarily a case of convergent evolution. PF1 is basically 3.5e with More Stuff, so the problems of PF1 are basically the same as 3.5e. So it makes sense that in some cases they would come to similar solutions.Its interesting, because in some ways (and the irony of this is not lost on me), I find PF2e the closest to 4e of the various D&D offshoots I've played. I'd have no trouble believing 3e experience could get in the way, because there's some fundamental difference in assumption baked in between those two.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.