Sacrosanct
Legend
Yep. And outside of gaming, I suppose Boris Vellejo would be shocked to know that his art isn't considered good...And you had lots of great stuff in gaming prior to the 2000s:
Yep. And outside of gaming, I suppose Boris Vellejo would be shocked to know that his art isn't considered good...And you had lots of great stuff in gaming prior to the 2000s:
I think b/w lends to the ability to really show off the unique styles of particular artists. From the heavy line work of Mike Ploog, to the unique style of Emmanuel, to stippling. Hard to do with color. I don't think one is necessarily better than the other, but each has its place, and b/w is often underrated and shouldn't be considered the "cheap" option.Also something to be said about black and white art is the beauty of the different shading techniques. I am no artist, but I used to imitate Fabian when I was in class, trying to smudge my pencil or pen drawings to get that shading effect he had in so many of his images. The shading alone was fascinating to look at.
Try reading what I wrote, not what you think I wrote.No, they are not. That's kind of the point. So far you are the only one who said it was impossible to have good art back then (because it was hand drawn, which is such a weird thing to say because art today is still hand drawn and infers that ALL art not digitally done is bad (which includes Monet, Rembrandt, etc).
You might want to consider that you are one of the few, and not everyone else. Cuz it would be even stranger to say that the larger group of people is "part of the few" and you are the only one in the majority despite seemingly being alone in your position.
Perhaps you should try reading what I wrote too, with the specific examples I gave. These are good for the time but would ge substandard rpg art now.You mean this impossible RuneQuest art? Presumably this is Lisa A Free painting is terrible,
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This watercolour painting in particular repulses me
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Both date from the early 1980s, RuneQuest.
Yes ... I'm ... taking the Michael. They are both iconic covers to me.See I actually quite like this art. It is distinct, it has a clear character and it helped give the brand a clear visual identity. And they both have nice color choices. This was also at a time when lots of games and toys had art in this style.
Try reading what I wrote, not what you think I wrote.
I gave specific examples to back my statement in the form of Chaosium, Unisystem, Palladium. All had crap hand drawn b&w art.
Perhaps you should try reading what I wrote too, with the specific examples I gave. These are good for the time but would ge substandard rpg art.
Nah you're talking rubbish. All the Chaosium hand drawn b&w art was crap. That is the reality, anything else is fantasy land.Yeah I am afraid what you are saying is not supported by the evidence, or what most of us refer to as "reality". There was a huge amount of excellent black & white artwork in RPGs prior to digital painting and drawing, and that includes Chaosium, in fact Chaosium had some of the best.
Stop making excuses and defending substandard art.It doesn't matter if the artists draw with crayons, charcoal or Procreate, which are all "hand drawn" techniques. I am not sure if you have thought through what you are saying.
Nah you're talking rubbish. All the Chaosium hand drawn b&w art was crap. That is the reality, anything else is fantasy land.
Stop making excuses and defending substandard art.
You are trying to turn the tables, and I wont change my mind. They are just rubbish.Just for reference this is what you call Chaosium's "hand drawn" (which for some reason you think is not a good technique?) crap art.
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This is all, in your words "hand drawn crap". Out of interest, do you know how digital art is produced? Because artists who use a stylus and a tablet might be scratching their heads about what you are talking about.
You are trying to turn the tables, and I wont change my mind. They are just rubbish.