TwoSix
The Year of the TwoSix
Is it me you're looking for?Hello.
Is it me you're looking for?Hello.
Cause I wonder where you are and I wonder what you do.Is it me you're looking for?
The dream 6E system I was tinkering with started with the 4e-style "everything is an attack roll against a static defense" (instead of the mix of attacks and saves), but then gave PCs (and important enemies) a limited number of 'saves' per encounter, which work sort of like how Legendary Resistances work for monsters in 5e.3e introduced "Players roll all dice" so instead of an attack roll coming at you, you'd roll with your armor bonus to beat their Attack DC.
I think that's mostly good enough to make it work? Maybe have different "Ways" to defend yourself. Whether it's big heavy armor + Con bonus to be durable, Light armor + Dex + Weapon Mod for parry, or Intelligence+Proficiency to use a mystical barrier.
I don't get what you are saying. Can you elaborate?Five Book Core System That Removes Most Spells And Magic Items From The Players Handbook And Dungeon Master's Guide Respectively.
75% of the issues with D&D come from page space in core books.
I don't get what you are saying. Can you elaborate?
That's why It's pie in the skyI am not paying for 5 books to Core any game.
Are you somewhere feeling lonely?Cause I wonder where you are and I wonder what you do.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.