D&D (2024) First playtest thread! One D&D Character Origins.

Fighters should be incorporating magic into their training and techniques. Chugging dragon blood, using elemental oils to strengthen their skin. Them not using any magic, which is the fundamental tech of D&D world, is like a modern soldier not using tech.
One could argue that a number of fighters do this already - the rune knight, the eldritch knight, the psi warrior, the arcane archer...
 

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It works for me. I was never against using inspiration before, but as a DM I'd just never really think to hand it out, and my players never asked for it.
I'm fine with inspiration, but it just didn't take hold of the audience. The fact that they're forcing it to be more important tells me they do have their own design agenda, at least in part. I respect them standing up for something they believe in at least.
 


I believe Tiefling is derived from the German Teufel, which comes from the same root as the English Devil, along with the suffix -ling meaning lineage. I would guess Ardling has a similar linguistic explanation. Probably from the Gaelic árd, meaning “high” (but more in the sense of being important rather than physical elevation).
I saw some speculation that the "Ard" from "Ardling" comes from "Ardor", due to its connection to the Seraphim.
 

Anyone point out yet that Surprise just gives the surprised disadvantage on Init?
It's unclear to me that's the change. That's an effect of being Incapacitated, but it's not the Surprised explicitly. If you are incapacitated by default by Surprise, then yes you have disadvantage on initiative in addition to being unable to take actions, concentrate, or speak.
 


As a minority language-speaking person ... wow. Just wow. I know you mean well, but that is incredibly reductive and dismissive.

Ma langue, ma culture existe pour que les anglais nous comprennent pas? Tabarnak....
I’m not saying that’s what languages are for in real life. I’m saying that’s the main gameplay utility of languages in D&D.
 

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