D&D 5E (2024) Lorwyn: First Light Released on D&D Beyond

Fey plane includes new species, feats, and more.
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The D&D/Magic The Gathering crossover book Lorywn: First Light has been released over on D&D Beyond.

Lorwyn-Shadowmoor is a MtG plane which switches between its night and day aspects ever 300 years. Lorwyn is the 'day' aspect and has strong fey influences and does not feature humans.

The digital-only release includes the Lorwyn Changeling (which differs from Eberron Changeling in interesting ways) and Rimekin (an ice-person) species, and two new elven lineages: Lorwyn elf and Shadowmoor elf. Feats are Shadowmoor Hexer and Child of the Sun (tied to Lorwyn Expert and Shadowmoor Expert backgrounds).

You can grab Lorwyn: First Light on D&D Beyond for $14.99.

lorwyn-first-light-digital-cover.webp


Travel from the Forgotten Realms into an all-new fey realm with this Magic: The Gathering crossover!

Journey beyond the Forgotten Realms to the beloved plane of Lorwyn-Shadowmoor, where eternal sun shifts into eerie moonlight. Here, you’ll discover new Fey-inspired character options, a rich gazetteer of mystical locales, monstrous incarnations of nature, and ready-to-run adventures.
 

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I mean, I have literally seen my godson and his siblings do that.
And their parents and grandparents?

The boardgames with longevity are family games, that everyone can play together, not ones only played by people of the same generation, because when that generation goes, so does the game. The new D&D starter set realises the need for cross-generational play, but as yet there isn't really anything similar for MtG. It is completely dependent on constantly getting new people on the treadmill to replace those who fall off. Basically, it needs to keep running faster and faster just to stay were it is.
 

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So the Lorwyn Changeling is broken. As in, it has a feature that doesn't work at all.

It gets a feature that lets it take the Dash action as a reaction when you roll initiative. The Dash action grants you extra movement on the turn it is used. But you can't use that movement outside of your own turn, so the feature doesn't do anything at all except waste your reaction.

This is glaring, because every other time in the history of the edition, the designers have understood that they need to explicitly confer the ability to move when a feature lets a creature move outside of its normal movement. By trying to use the Dash action as a shortcut (most likely to encourage optimizing around this feature), they've made a feature that's entirely non-functional as written. (Even if your character gets the top initiative roll, there is no current turn for the benefit to apply to before the actual first turn anyway.)
Good catch. WotC reacted!
 


And their parents and grandparents?

The boardgames with longevity are family games, that everyone can play together, not ones only played by people of the same generation, because when that generation goes, so does the game. The new D&D starter set realises the need for cross-generational play, but as yet there isn't really anything similar for MtG. It is completely dependent on constantly getting new people on the treadmill to replace those who fall off. Basically, it needs to keep running faster and faster just to stay were it is.
Yea, though admittedly my friends are not the norm in most ways (both PhDs, MIT educated scientists).

Apparently people playing Magic currently.fall into three fairly equal groups: brand new players, people who have been playing a few years, and people who have been playing for ten years or more.

New player acquisition isn't a problem Magic isnhaving: right now Magic isn't having any problems, even the badly reviewed Spoderman set sold like hotcakes. Many fans are concerned that they may be overextending the game...but that's a problem over the long term and in theory, right now Magic is still doing better than it ever has in the past.

I think you underestimate the social bonding potential of casual Commander, and these days you can find prevail ready to go Commander decks at drug stores to boot. And at this point, people who played .Magic as teens are playing it with their grandkids, juat on the math of it.
 

Updating a previous comparison:
TitlePriceWord countWords/$PagesPages/$
Astarion's Book of Hungers$14.9911,295754(~23)(~1.5)
Lorwyn: First Light$14.9914,303954(~29)(~2.0)
Netheril's Fall$14.9918,4861,233(~38)(~2.5)
Forgotten Realms: Heroes of Faerûn$29.9992,8673,0971926.4
Forgotten Realms: Adventures in Faerûn$39.99140,0323,5022887.2

I find my internal $ pricing evaluations are sometimes overly influenced by when I first started buying things decades ago.

These all seem much better if I convert the monetary units to "new comic books" or "quarter pounder meals" instead of $$.
 

I find my internal $ pricing evaluations are sometimes overly influenced by when I first started buying things decades ago.

These all seem much better if I convert the monetary units to "new comic books" or "quarter pounder meals" instead of $$.
Exactly, this happens to all of us...and the 20s has been intense for inflation.
 

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