D&D General Teased Lorwyn-Shadowmoor Supplement Crosses Magic: the Gathering and D&D

WotC has teased an upcoming Magic: The Gathering / Dungeons & Dragons crossover supplement. No info has been given other than a mention of Lorwyn-Shadowmoor and an art piece by Jesper Ejsing.

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Lorwyn-Shadowmoor is a Magic: the Gathering plane. The official MtG page for it describes it as:

Lorwyn is an idyllic world where races of fable thrive in perpetual midsummer. Its dark reflection, Shadowmoor, exists in perpetual gloom, its citizens bitterly transformed and locked in a desperate battle for survival.

Lorwyn is the land where the sun never set. Covered with dense forests, meandering rivers, and gently rolling meadows, it knows no nights or winters. One of the few planes without humans, it's populated by the short-statured kithkin, hot-tempered flamekin, petty-thief boggarts, territorial treefolk, diplomatic merfolk, iconoclastic giants, and mischievous faeries, all living together in harmony.

Also among them: the elves, Lorwyn's most favored and feared race. In a world of unspoiled nature, they consider themselves the paragons of this beauty. Signs of elvish supremacy are widespread, from their gilded forest palaces to their mercilessness toward "lesser" races. Despite the elves' dominion, Lorwyn's people thrive, respecting community and tradition.

The land itself, ancient and verdant, is locked in a perpetual cycle—and every three centuries, that cycle transforms the plane into Shadowmoor.

The mirror-image of Lorwyn, Shadowmoor is a realm of perpetual dusk and gloom. Here, the plane's races, without knowledge of their previous selves, are locked in a life-and-death struggle for survival. Like the plane itself, its denizens are transformed into darker versions of themselves.

The kithkin, once communal and cooperative, are isolated and xenophobic. The helpful, silver-tongued merfolk are now assassins and saboteurs. The boggarts, once mischievous and hedonistic, are vicious and warlike. The blighted treefolk are murderous. Wrathful giants drag around huge pieces of the land.

The transformations of the flamekin and elves are perhaps the most dramatic. Once bright and seeking transcendence, the flamekin are now smoking skeletons seeking revenge. Meanwhile, the vain elves are humbled and heroic in Shadowmoor, protecting every glimmer of beauty and light.

Only one race and one place remain unchanged: the faeries and their home of Glen Elendra. The fae are the fulcrum of this transforming plane—for it was their queen, Oona, who caused it.


This isn't the first such crossover--Ravnica, Strixhaven, and Theros were all Magic: the Gathering settings. Additionally, over the past few years, WotC has put out PDF D&D supplements for the MtG worlds of Amonkhet, Dominaria, Innistrad, Ixalan, Kaladesh, and Zendikar.
 

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Eldraines metaplot is the questing beast challenge to become High King of a Chivalric world of Knights and Castles - its classical Arthurian setting that DnD currently lacks (and hasnt really done for a long time) and while the particular iteration of that in MtG is very specific, its only one possible iteration. Beyond the five courts the plane provides for the Borderlands and the Wilds - with the Wilds having all the wild magic and shifting borders of the Feywild.

If I were doing eldraine in DnD I'd put an emphasis on the Wilds and Borderlands and then have the five Courts of the Realm as a possible example but encourage GMs to create their own Realm in other parts of the Wilds. Then have the questing Beast as a common thread connecting all the different Realms together

The Moonshaes are very Arthurian traditionally, although it's not Ed Greenwoods original vision for them.
 





Some more Intel on Lorwyn, at least a bit. Does anyone know if there is a video of this panel?

Crossovers: From MTG to D&D and Back Again Panel​

ARTIST: JESPER EJSING
A nomadic adventurer sits atop their mount surrounded by rolling green hills

Over the years, D&D and Magic: The Gathering have had many crossovers, from the Guildmaster's Guide to Ravnica to the MTG set Adventures in the Forgotten Realms. During a panel that explored these crossovers and the work and collaboration it takes to bring them to life, we announced that for the first time, D&D is heading to Lorwyn–Shadowmoor!

Lorwyn–Shadowmoor is a unique dual plane in the MTG multiverse, with both Lorwyn and Shadowmoor representing two sides of the same coin. Lorwyn is a plane of light and peace, where tribes of fairytale creatures, such as elves, faeries, and treefolk, live in a thriving nature-filled world. This idyllic plane, untouched by night or winter, follows an ancient cycle—one that, every three centuries, transforms it into Shadowmoor.

Shadowmoor is Lorwyn's dark reflection, a land of perpetual dusk where its inhabitants become twisted versions of themselves.

Stay tuned for more information on D&D's crossover to this unique setting!
 


Some more Intel on Lorwyn, at least a bit. Does anyone know if there is a video of this panel?

Crossovers: From MTG to D&D and Back Again Panel​

ARTIST: JESPER EJSING
A nomadic adventurer sits atop their mount surrounded by rolling green hills

Over the years, D&D and Magic: The Gathering have had many crossovers, from the Guildmaster's Guide to Ravnica to the MTG set Adventures in the Forgotten Realms. During a panel that explored these crossovers and the work and collaboration it takes to bring them to life, we announced that for the first time, D&D is heading to Lorwyn–Shadowmoor!

Lorwyn–Shadowmoor is a unique dual plane in the MTG multiverse, with both Lorwyn and Shadowmoor representing two sides of the same coin. Lorwyn is a plane of light and peace, where tribes of fairytale creatures, such as elves, faeries, and treefolk, live in a thriving nature-filled world. This idyllic plane, untouched by night or winter, follows an ancient cycle—one that, every three centuries, transforms it into Shadowmoor.

Shadowmoor is Lorwyn's dark reflection, a land of perpetual dusk where its inhabitants become twisted versions of themselves.

Stay tuned for more information on D&D's crossover to this unique setting!
Not yet, at any rate.

Notice they specifically mention Elves, Faeries, and Treefolk.
 

Not yet, at any rate.

Notice they specifically mention Elves, Faeries, and Treefolk.

I wonder if they will go for some way of having all 9 main tribes represented as playable races? I mean Elves already are and I can see Goliaths as small giants or something.

I mean think about it the Tribes are:

1. Kithkin
2. Elementals (Flamekin as playable?)
3. Merfolk (Merrows & Selkies)
4. Giants (possibly represented by Goliaths)
5. Treefolk (not sure how they would do this one, size being the issue, tree tend to be large or bigger, unless saplings)
7. Goblins (Boggarts, there might be some other kinds too)
8. Fairies (good place to update the Fairy stats)
9. Changels (challenge here is that Lorwyn Changelings don't have D&D changeling limitations).


Although I hope some of the odd ones like Noggles are playable too.

Noggle

They might only be monsters, but I think it's really out there and interesting if they end up a playable race.

It occurs to me that maybe one way to make Kithkin more distinctive from Halflings is to give them a Fey, Aberration, or Celestial creature type, instead of humaniod.
 
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I wonder if they will go for some way of having all 9 main tribes represented as playable races? I mean Elves already are and I can see Goliaths as small giants or something.

Although I hope some of the odd ones like Noogles are playable too.
I think at minimum we will get a lot of Goblinoid family variant star blocks.

Possibility they might go really crazy with new Species, since non-standard Species were a major part of Lorwyn from the start.
 

I think at minimum we will get a lot of Goblinoid family variant star blocks.

Possibility they might go really crazy with new Species, since non-standard Species were a major part of Lorwyn from the start.


Here is all 4 Noggle creatures ever printed, all for Lorwyn, all a mix of red blue, although based on behavior black & red makes more sense to me. A trio of rogues and a wizard so all of them have a player class at that! Hedge-Mage would be a cool Wizard subclass, I'm thinking maybe with some Druid flavour to the Wizard subclass?
 

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