Dragonlance Dragonlance Brings New Options to D&D

As expected, Wizards Presents had Dragonlance announcements, starting with a release date – December 6, 2022 – and players will have several choices as to which Dragonlance product they buy.

Dragonlance - TRPG Standard Cover (Front) – Art by Cynthia Sheppard. .png


Like other adventures, Dragonlance: Shadow of the Dragon Queen, will have two editions: a mass market edition with a cover by Cynthia Sheppard, and an alternative cover edition featuring Lord Soth, only available through game stores. That latter cover, with art by Chase Stone, almost makes his helmet look three dimensional. The 224-page adventure will take players from 1st to 11th level.

Dragonlance - TRPG Alt Cover (Front) – Art by Chase Stone.png


Another of the new purchase options is one fans have been clamoring for – bundles of the physical book and a digital copy through D&D Beyond. Those who pre-order the bundle will get their digital copy on November 22, two weeks before the physical book is available. Unfortunately, the digital/book bundle only applies to the standard cover so if you buy alternative covers through your local game store, a digital bundle isn't available.

Dragonlance - Standard Bundle.png


Additionally, WotC is offering Dragonlance: Shadow of the Dragon Queen Deluxe Edition, which includes:
  • The physical book (Cover by Antonio Jose Manzanedo and Anato Finnstark)
  • The digital book via D&D Beyond
  • The board game Dragonlance: Warriors of Krynn
  • A DM screen
The deluxe edition will cost $154.98 and includes free shipping for the U.S., UK, France, and Germany.

Dragonlance Deluxe Edition – Outer Box – Art by Antonio José Manzanedo.png


Dragonlance is really D&D's setting for war, for massive conflicts, for these worldwide, sweeping, world-changing battles” Wes Schneider, Senior Game Designer for D&D and project lead for Dragonlance: Shadow of the Dragon Queen, said at a press event on August 16. “In this adventure, we're going to take players back to the storied War of the Lance where the forces of the infamous Tiamat, or Takhisis as she is known in Krynn, is marching her armies of evil dragons and draconian dragon folks and other evil humanoids against the people of Krynn, trying to take over the world.”

329834 – ch 1 opener – Art by Kieran Yanner.png


“In this adventure we're going to see the dragon army's incursion into Solamnia, which is a land of knights and heroes. The players will find themselves at the forefront of this battle in the defense of Solmnia against this evil wave of tyranny,” continued Schneider. “It's not just the fate of a town, it's not just the fate of your pocketbook. It's the fate of the entire world at stake in this.”

329847 – ch 2 opener – Art by Evyn Fong.png


Kate Irwin, Principal Art Director for D&D, then talked about demonstrating the expanse of Dragonlance to life through the artwork.

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“It's not just plucky band of adventurers going off to do something,” said irwin. “The stakes are very high. So when we were talking about art for this, we asked how do we show that epic expanse of what can happen. Our chapter openers are always a big flashy part of the book so in this case instead of doing a single page piece of art, we're doing a double page piece of art. The artists who are doing the chapter openers were able to focus then on some personal stories and also that great, big expanse of war and see how this is different from other books.”

“We took aspiration from movies and famous photographs from World War I and World War II. The dragon where the adventurers are on top of the dragon was kind of inspired by 'oh, we captured a tank and now we're taking a picture with a tank'.”

329908 – Kansaldi on Dragon – Art by Katerina Ladon.png


“Another thing you don't often see in D&D stories is people riding dragons, partnering with dragons,” added Irwin while talking about what makes Dragonlance different. DLSotDQ features several images of dragon riders, sometimes leading armies.

329972 – Lord Soth on Death Dragon – Art by Kieran Yanner.png


When talking about a piece of art featuring knights from early in the adventure Irwin said, “I think there's something really relatable even though it's showing this big epic. Like I said, we were taking inspiration from movies like Saving Private Ryan or 1917 where you are involved in the characters that are in the movie, but you're also involved in feeling like a part of something so much bigger.”

That aesthetic ties into the design created by Bree Heiss, Art Director for D&D, for the board game, Dragonlance: Warriors of Krynn. “That Dragonlance through line, that small group fighting against the odds in a world at war is present in the board game, as well.”

For groups playing both the TTRPG and the board game, there will be places where you can switch from RPG to board game to play out a battle and then go back to the RPG. The board game comes with a few “plucky allies” that players can choose, and one such ally is especially dear to Heiss.

“I'm a huge Dragonlance fan, in case that isn't obvious, and I always imagined myself as a Knight of the Rose and I got to, as we were making the figures for the game, I got to have a little bit of input,” said Heiss, “and we wanted our Solamnic knight to be maximum tall, like [Game of Thrones'] Brianne of Tarth, so strong and so big, and I'm so ready to play this. The horns on her helm, she would place [in real life] at 6'5”, 6'7” – she's gonna stomp.”

Iconic Dragonlance villain Lord Soth appears in the adventure, riding a Death Dragon, a new type of undead dragon. Schneider commented that even if people don't know Lord Soth from dozens of stories and adventures that they know him from the Monster Manual.

“Lord Soth is D&D's iconic Death Knight, and when we knew we were returning to the world of Krynn and the Dragonlance campaign setting, we knew we had to have one of D&D's most famous villains central to the threat,” said Schneider.

329899 – Captain Hask – Art by David Sladek.png



Draconians were also re-conceptualized for DLSotDQ to clearly distinguish them from dragonborn and other bipedal lizards in D&D. It also plays up the fact that in Dragonlance evil chromatic dragons have been stealing metallic dragon eggs, manipulating them with magic, and turning them into Takhisis' evil foot soldiers. This has both weakened the forces of good and made the adult good dragons hesitate because they'd be fighting their own children.


Warriors Of Krynn Box inside Deluxe (front) – Box Art by Dominik Mayer.png


DLSotDQ also contains a gazetteer. The focus is on eastern Solamnia, though, so don't expect a deep dive into Krynn. A poster map also comes with the book. DLSotDQ is a complete story, not beholden to the novels or prior adventures. Schneider compared it to the new Star Wars TV shows in that you know the beloved heroes are out there doing things but DLSotDQ focuses on different characters in a different region.

Warriors of Krynn inside Deluxe (back) – Box Art by Dominik Mayer.png


DLSotDQ and DLWoK fall “very early in the War of the Lance, early into the invasion of western Solamnia,”said Schneider. “Stories have been told about the major offenses from the middle of the continent further to the west. This is a new story about the very first launch the red dragon army does into Solamnia, an early forey with specific plots and goals to bring a devastating weapon to bear.”

“You're getting not just this massive, epic, D&D narrative adventure in the RPG experience but you also have the Warriors of Krynn board game... and they're meant to weave in and out of each other,” said Schneider.

Schneider then clarified that if you play both, you can take your RPG characters to the board game and then back to the RPG. “Warriors of Krynn isn't your usual moving units and strategy. This is more of a strategy game that focuses on those elements but from a D&D perspective. You're still playing your characters, around the edges of battle, doing what's important to turn the tide of battle, all of the little things that thousands of lives might be riding on. And then once you've played that out you can then take that result back to [Shadow of the Dragon Queen] and have that result affect how your RPG continues.”

However, you do not need DLWoK to play DLSotDQ and vice versa. DLWoK can be played independently from the RPG DLSotDQ. Similarly, if you only want to play the TTRPG, it has instructions on how to handle the battles instead of switching to the board game.

Miniatures that come with DLWoK are the same scale as conventional miniatures, such as WizKids minis. So if you want to use the exact mini for your character while playing the RPG you can bring it right to the board game. The board game also comes with six hero miniatures you can use while playing if you don't have your own minis.

Choices that you make in DLWoK will carry through, but it's not a legacy board game. No cards or such are torn up or removed, but what you do in the board game affects the RPG if you're playing both.

Dragonlance: Warriors of Krynn is a cooperative board game designed by Rob Daviau and Stephen Baker. Back in April at D&D Direct, when asked if DLWoK could be used to stage large-scale battles in other iconic D&D settings, Ray Winninger, Executive Producer of Dungeons & Dragons, said yes, adding that if it does well they'll consider customized versions for other settings.

Pre-orders for the bundles can be placed through dndstore.wizards.com.
 

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Beth Rimmels

Beth Rimmels

Just a quick counter point, because the above just shows your frame of reference and nothing else…



Numberless Cultures​

All around us, we see people measuring time, counting calories and subtracting taxes, but a few remote cultures cannot even distinguish between 4 and 5. Piraha, an Amazonian tribe, is one such culture that speaks a numberless or anumericlanguage. People of this culture are remarkably poor at counting. Speakers actually find it difficult to count more than merely three objects!”

This is basically what Gully Dwarves are to me. No idea whether it makes a difference to you…

Also, what do you make of the Minions (yellow guys, one eye, humanoid) from Dreamworks. To me they are similar to Gully Dwarves and certainly also there for comic relief. So… do you react the same way to them (honest question) ?
The Minions are terrible, yes.
 

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Or there is a secret lain in Adlatum where an order of chronomancers work as "timecops" to keep the "sacred timeline" but secret agents of Vecna and Thazridum (the elder elemental eye) are causing a lot of troubles, and the Raitslin's secret daughter is working with these.
I played a Krynnish Chronomancer in 2E once upon a time. Probably my first "high concept" character (LOL at that I thought it was "high concept," 30ish years of hindsight later). Rogue wizard, so he didn't join the Orders, but pledged to Lunitari and keeping the "balance" of the timestream.
 

And god do I like this argument.

Art can be art for the sake of art only. The gully dwarves here were never intended to be related to people with dawn syndrome. Never ever. But you can see a connection to anything when you look hard enough and if you twist meanings enough anything can be proven, no matter how tenous and removed the link can be.

When I was at the university, I wrote an essay in which, I part one, I "proved" that The apprenticeship of Duddy Kravitz was an anti semite apology, an other part, that it was a scionist apology and an other that the book was simply a metaphors for class struggles. I got an A+ in all three parts of the essay. My point was simply that anyone can see anything in a novel or in art if he tries hard enough. Whatever the POV you adopt while reading "The apprenticeship of Duddy Kravitz", it is still an incredibly good book to read. The same goes with the Dragonlance novels.

That you see links in the Dragonlance novels does not mean that the link is truly there. That others are seeing the same thing as you do does not validate this view either; simply because as much people (in fact, much more) will be able to contest your view with sound arguments to debunk what you claim to be the truth.

Yes some books are allegories for something else and this is why you need to read books with the mind set of that era. Otherwise, all you get is a simple feeling that maybe you have seen a link that others did not. And most of the time, that feeling will be wrong.

PS:" My teacher was a good friend of MR and he had shown my three part essay to him. He was quite amused by it."

And if you can never call something out for being harmful "because it is art" and respond to criticism with "it will chill artists ability to express themselves" then you are opening the door to the worst things possible.

Because you know what we have ACTUAL PROOF doesn't stop artists from expressing themselves? Literal witch hunts. People literally killing artists for their "blasphemous art". A bunch of artists simply ran someplace else and did their art there. I don't see "I find this offensive and don't think we should encourage it happening again" anywhere near the level of LITERAL MURDER but everyone rushes in to defend the idea that you cannot critique "art" and that we will somehow repress human creativity if we do not accept everything that can ever possibly be drawn or written.


I'm not advocating for banning Dragonlance novels. I'm not advocating for burning them or destroying them. I'm saying "That was 40 years ago, today we are better, today we know what that looks like and what that comes across as, and today we shouldn't accept that treatment of others."

And if that is the death knell of art when literally murdering artists wasn't enough? Then your art had no value, because even the most mild critique of it caused you to fall apart at the seams.
 

Thank you for the spirited and thoughtful reply. I believe art is inherently meaningful. I think that is why so many artists describe their works as their children. It has meaning for the artist and meaning for those that interact with it. The art becomes something new inside each person.

When I read the DL Chronicles Trilogy it helped me create a place in mind and heart where I could explore many of the good, bad, and even ugly aspects of the human condition in my own private space. Art is powerful because it can strengthen us in the use of our power — our formed conscience and healthy imagination in the service of others. I believe that inner power each of us develops with the help of art should be used with care.

I’ve met the DL authors at GenCon and they seem like the nicest people. I’m sure they put a part of themselves in their DL books - some of that good, bad, and ugly in all of us. What are we bringing into the experience of reading their novels? I have family members that are on the autism spectrum and players with developmental challenges and I never saw them reflected in my fictional Gully Dwarf friends.

An artist always puts part of themselves in their work. I know that, because I do the same. I've also been told that I'm a nice person.

That does not place my art above reproach. That doesn't mean that I do not know that there are things I should try and be better about. That does not mean that I refuse to hear any criticism of my work by claiming that criticizing my work will be a slippery slope which will destroy artistic creativity which has existed since before human language.

We critique it, because that bad and that ugly? That part of us that seeps in and does unintentional harm? We can't improve that part of ourselves if everyone just politely bobbleheads to everything we create. Art can be better. And this doesn't mean we never explore themes of darkness or the ugliness within human nature, but we do so intentionally.

If you have ever watched Disney's Hunchback of Notre Dame, the "King of Fools" scene was done intentionally. It was done with an eye towards what they were actually saying.
 

As a huge Dragonlance fan for the past 21+ years... I can only say that I'm willing to give the new writers the benefit of the doubt.

Throughout the years, Dragonlance has changed and mutated a lot... Even from the very beginning and with the OG authors' involvement. I've been reading old stories written by Weis & Hickman, and they make lots of mistakes—or do they? They maybe are just changing and adjusting the setting as they grow and change as authors.

Plus, lots of other people have contributed to Dragonlance in 40 years. Even in the early 2000s, in the true golden years of the setting (as myself and other fans see it), when we had some of the greatest books produced by Margaret Weis Productions, such as Towers of High Sorcery et. al. (which, btw, is like 200 USD used on eBay because of how good it was), those books introduced lots of new concepts and ideas to the setting. They weren't just trying to repeat or capture the OG adventures/gaming book/novels. They were looking forward.

And you know what? Towers and all of those other books are set almost 70 years after the OG War of the Lance in world. Krynn has changed so much that it just doesn't seem like the OG setting in many ways. But you know what? It still feels and reads like the same setting, because its core values have remained the same. Here they are, as they were presented by Weis & Hickman in the OG Dragonlance Adventures book compatible with AD&D 1st Edition:
The Law of Consequence. Each of the three alignments in the universe of Krynn espouses its own philosophy. These philosophies are the roots of all moral action in the world of Krynn.
1. Good Redeems its Own: Also known as the Law of Paladine, this statement reflects the approach of all the gods of Good in their efforts to advance truth and knowledge in the universe at large. Good seeks to forward its goals and aims by redeeming and recalling the lost members of its flock and bring about the advancement of the universe by compassion and justice.
2. Evil Feeds Upon Itself: Also known as the Law of the Dark Queen, this reflects evil's belief in natural selection through the elimination of weaker beings. Chaotic Evil's objective in the universe is the supremacy of might without any moral considerations whatsoever. Lawful Evil's objectives are similar, but it seeks to attain supremacy through the rigid application of a morality of strength.
3. Both Good and Evil Must Exist in Contrast: This is known as the Law of Gilean or the Doctrine of Shadow. This is the primary position of the Neutral gods who see the diversity of both view points as balancing one another on a universal scale. Should either side dominate, Neutrals maintain, then the universe would be either all light or all dark without any contrasts to bring focus or purpose. Neutral's objective is unity in diversity.
4. The Law of Consequence: This final law was given by the High God himself to rule over all other laws. For every law and rule that is obeyed there is a reward and blessing; for every law transgressed there is a punishment. Blessings and punishments may not come about immediately, but they occur eventually.
A proper DRAGONLANCE® game bases its campaigns and its morals around these principles—promoting the power of truth over injustice, good over evil, and granting good consequences for good acts and bad consequences for evil acts.
... And I think those are great.

In summary (and sorry for the long post!). As long as the new book is guided by these principles, it'll be Dragonlance for me. And, with the information we have so far, it looks like it will.

I remain optimistic about the whole thing, it's what I'm trying to say, I guess.
 

As a huge Dragonlance fan for the past 21+ years... I can only say that I'm willing to give the new writers the benefit of the doubt.

Throughout the years, Dragonlance has changed and mutated a lot... Even from the very beginning and with the OG authors' involvement. I've been reading old stories written by Weis & Hickman, and they make lots of mistakes—or do they? They maybe are just changing and adjusting the setting as they grow and change as authors.

Plus, lots of other people have contributed to Dragonlance in 40 years. Even in the early 2000s, in the true golden years of the setting (as myself and other fans see it), when we had some of the greatest books produced by Margaret Weis Productions, such as Towers of High Sorcery et. al. (which, btw, is like 200 USD used on eBay because of how good it was), those books introduced lots of new concepts and ideas to the setting. They weren't just trying to repeat or capture the OG adventures/gaming book/novels. They were looking forward.

And you know what? Towers and all of those other books are set almost 70 years after the OG War of the Lance in world. Krynn has changed so much that it just doesn't seem like the OG setting in many ways. But you know what? It still feels and reads like the same setting, because its core values have remained the same. Here they are, as they were presented by Weis & Hickman in the OG Dragonlance Adventures book compatible with AD&D 1st Edition:






... And I think those are great.

In summary (and sorry for the long post!). As long as the new book is guided by these principles, it'll be Dragonlance for me. And, with the information we have so far, it looks like it will.

I remain optimistic about the whole thing, it's what I'm trying to say, I guess.
I'd like to remain optimistic too, but since WotC is downplaying alignment, I don't see how good, evil and neutrality can have anywhere near the influence on this new setting as it used to. I expect this will be focused on war stories in RPGs in general, with a back drop including a lot of nostalgic proper nouns. Basically the same thing they did to Ravenloft. It may have value as a book about the war story genre context (like Ravenloft did for the horror genre), but it will have little in common with any previous version of Dragonlance beyond those proper nouns. Nothing about WotC's treatment of classic settings would lead me to think differently.

And I guess that's ok. Judging by sales, this sort of stuff is what most people seem to want.
 

Most people that write fantasy novels, write with anything but the real world in mind.
"I'm not writing about the real world" means "I'm writing considering my personal worldview as the default for the universe and not challenging it in any way."

Deciding that your worldview is the objectively correct one is an inherently political stance.

Now, do creators lie to themselves and others when they do this? Of course. But it doesn't take away from the fact of what they're doing.
 

Thing is, I don't think good, evil, and balance in Dragonlance has little if anything to do with your alignment in gaming terms. It's much more about your actions and the consequences in the fiction for those actions. I don't care if your character sheet says "Lawful Good": if you're killing innocents, acting selfishly, etc., you're turning evil. You're not lost, because good people will always offer you a chance at redemption. And what's balance/neutrality? The opportunity for people to not be one thing or the other absolutely. The chance for change and growth.

Would I love to have some mechanical support for that kind of narrative? Sure, I'd love to. But I don't expect it from D&D. As many people have told me in the past years, D&D is not a game about telling stories with friends; it's more like a glorified board game with some role-playing rules clunkily attached to it 🤷‍♀️

So I don't expect them to lean into this kind of stuff mechanically but fictionally. For example, if Soth fights honorably, I'll be happy. He was a Knight of Solamnia in life, and still remembers those lessons and belief, even in undeath.
 


I feel like this a lot more anger than a refocusing of the dragonlance ip should be generating.
This is, unfortunately, just about the amount of anger I expected from the prospect of revising Dragonlance.

myself, I think this looks less like a reboot, and more like shifting the players story away from the original books. I feel like those things might still exist, but they act as a backdrop?
That may be the path they take - and it's the one I expected them to take - but making sure to note that this was a "reimagining" suggests changes to the original setting as well. Guess we'll find out in December.
 

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