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D&D (2024) Jumping

Minigiant

Legend
Supporter
The rule for jumping needs fixing.

Current RAW, you have to waste 10 feet of movement running to get a long jump. Since you automatically fall if you aren't supported or can fly, the RAW max jump is 20 feet for most PCs 50 feet if you dash. Your STR 20 PC, the eventually assumption of many high level PCs and NPCs, literally can't jump more feet by RAW. How did this get past play testing?

This gives little leeway for DMs to adjudicate jumps. Especially if the jump is combined with the jump spell. By RAW,, the jump spell doesn't work. lol
 

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Horwath

Legend
The rules already provide for jumping farther than your strength score. That's what the Athletics skill is for.
and what exactly are DCs for that?
How much you need to roll for extra 2 or 3 or 17ft jump.

Rules are so clear that we c/p 3.5e rules for jumping.
 

By RAW,, the jump spell doesn't work. lol
Oh jeez that's true. Here is the whole of the Jump spell text: "You touch a creature. The creature's jump distance is tripled until the spell ends."

Wow. Damn. That does nothing to subvert the movement limit. So it's really only useful on creatures that can't jump far at all or a standing jump. And somehow I doubt many people run it that way.
 

Minigiant

Legend
Supporter
Oh jeez that's true. Here is the whole of the Jump spell text: "You touch a creature. The creature's jump distance is tripled until the spell ends."

Wow. Damn. That does nothing to subvert the movement limit. So it's really only useful on creatures that can't jump far at all or a standing jump. And somehow I doubt many people run it that way.

No one does because the jumping rule is dumb and no one ran the jump spell that way in playtesting.

The length of a jump should count to your movement after you land. But not the jump itself. Much like how your fall doesn't count to your movement. A 100 ft jump allows you to jump 100ft. You just have no more movement when you land.

At least the boots of springing and striding acknowledges movement speed.
 

Lanefan

Victoria Rules
Oh jeez that's true. Here is the whole of the Jump spell text: "You touch a creature. The creature's jump distance is tripled until the spell ends."

Wow. Damn. That does nothing to subvert the movement limit. So it's really only useful on creatures that can't jump far at all or a standing jump. And somehow I doubt many people run it that way.
Would this be a case of "specific overrides general", though; where the triple jump distance overrides the general movement limit?
 


Would this be a case of "specific overrides general", though; where the triple jump distance overrides the general movement limit?
Unfortunately not, because the bit it needs to override is "Either way, each foot you clear on the jump costs a foot of Movement." which is stated separately from the stuff for determining distance. So the specific here triples the distance limit (STR or half STR depending on running or standing) but doesn't interact with the costing. It'd probably need a line like "Every three feet you clear on the jump costs one foot of Movement" in the Jump spell description.
 

Shiroiken

Legend
and what exactly are DCs for that?
How much you need to roll for extra 2 or 3 or 17ft jump.
Whatever the DM wants it to be. Probably only a 10 for the first two, but a 30 for the latter one (although I probably wouldn't allow anything beyond an extra 10 ft).

Rules are so clear that we c/p 3.5e rules for jumping.
The problem is a different design philosophy. 3E tried to have a rule for everything, making it a nightmare to remember everything. 5E leaves most everything to the DM to determine, requiring them to make judgement calls.
 

Horwath

Legend
Whatever the DM wants it to be. Probably only a 10 for the first two, but a 30 for the latter one (although I probably wouldn't allow anything beyond an extra 10 ft).


The problem is a different design philosophy. 3E tried to have a rule for everything, making it a nightmare to remember everything. 5E leaves most everything to the DM to determine, requiring them to make judgement calls.
was it so difficult to say, for every point in your jump check over 10, your jump distance increases by 1ft?
 

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