DND_Reborn
The High Aldwin
Since you require twice the distance you intend to jump it hasn't been an issue and also our group doesn't abuse mechanics which lead to silly results.If jumping doesn’t count toward movement, doesn’t it mean you can always get more movement by jumping at the end?
Maybe if there were always a chance of landing prone, with any remaining movement lost, it would alleviate abuse.
If it is a concern, what we did prior was each foot jumped counted as half a foot towards your speed, so you can do that if you want. In the above examples:
Jump 16 feet would count as 8 feet of your speed. With the 32 feet of prior movement total is 40.Jump 16 feet or less, no check. You must move 32 feet prior to the jump (using the Running special movement).
With a DC 10 Strength (Athletics) check, they can jump 22 feet (16 + 3x2). You must move at least 44 feet (Running special movement).
With a DC 20 Strength (Athletics) check, they can jump 28 feet (16 + 3x4). You must move at least 56 feet (Running special movement).
Jump 22 feet would be 11 feet of your speed, plus 44 feet equals 55 total.
Jump 28 feet would be 14 feet, plus 56 would equal 70 total.
You can see in the last example how you have now exceeded the maximum RAW Dash with speed 30. However, if you look at the Running special movement, this allows a speed 30 to move 60, and with a DC 10 Strength (Athletics) check gains +10 speed for the 70 you require in the last example. Combining these two of course makes sense because if you are actually doing a running long jump, it helps if you actually RUN before jumping.
