D&D (2024) Going to play test. Who wants to hear about it?

Parmandur

Book-Friend
What I mean is we have not done anything with setting spesfic backgrounds. So this was a noticeable jump from the 2014 PHB+ Tasha’s to this playtest.
Oh, yeah, it's a jump, for sure. I'm bring picky about the term "power creep," because a jump is quite different, particularly everyone gets brought along for the ride.
 

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HammerMan

Legend
So a little time past and preping for session 2. I had a long talk tonight with the DM and she REALLY hates that this new player is already seeing the “fighter issue” that the rest of my group found.

Come 3rd level we do wonder what subclasses everyone is taking.

She did also say that the power curve was noticeable as a Dm. Giving that extra feat and the enhanced races made for her to watch us mince meat every encounter.
 

So a little time past and preping for session 2. I had a long talk tonight with the DM and she REALLY hates that this new player is already seeing the “fighter issue” that the rest of my group found.

Come 3rd level we do wonder what subclasses everyone is taking.

She did also say that the power curve was noticeable as a Dm. Giving that extra feat and the enhanced races made for her to watch us mince meat every encounter.
What’s the fighter issue?
 

A few thoughts new race is cool but I almost want it NOT to be divine in nature but just anthropomorphic animal. But it cool.
Don't tell the Furry-hating narcs (like I used to be before I realized they were people too lol), but I'm pretty sure the whole "Upper Planes" stuff with the Aardling is mostly a disguise so that WotC can sneak an "any animal" anthro race into the game without getting accused of pandering to Furries and people getting huffy about it. My guess is they looked for the best way to do it, and the Guardinals (who are pretty badass/liked) and other Upper Planes talking animals and so on stuck out as an obvious way. The other major one would be Hengeyokai with a mixed form default, but that might be overcomplicated and some people would reject it as "Eastern mythology" or "not fitting settings" or the like. Whereas Angel-Fur flies under that radar (bizarrely).
 

HammerMan

Legend
What’s the fighter issue?
Fighters are plane. You don’t get options at character up like casters and you don’t get many options round to round.

The most optimal builds you basically choose if you are taking -5 to hit or not and move around the field taking the exact same action over and over and over again. And the best thing you get (action suger) just lets you do another set of attacks.

Meanwhile spell casters get spell choice at level up and round to round they normally have 1 or 2 cantrips maybe can attack with a weapon AND can play with spells.
 


HammerMan

Legend
I don't really see the plane Fighter as an issue but rather an option for those who just want to hit things.
Except the only options for someone to play a melee character is “plane or spells”. I saw the problem in 3e (Bo9s held it off a bit) but after 4e my group (including the DM of this playtest) chafe under it. I have seen new players hit this wall by seeing EVERYONE but them getting cool new abilities to pick from (spells) but game 1 session 1 campaign 1 is rough.

I would hate if it turned her off to playing.
 

Baumi

Adventurer
I also had a playtest yesterday, but we only used the new Rules not the character-options since we use it in an existing campaign. So only the Grappling, 1-20, Inspiration and Crit-Rules were in effect.

But it didn't really matter much since no player rolled a 1 or 20 :p In the end, one Player got Inspiration (Human after long Rest) and one Monster-Crit was just a normal hit .. which would have hurt but not matterd that much in the end.

Maybee we will see more differences next week :)
 

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