Yaarel
🇮🇱 🇺🇦 He-Mage
I am aware of how powerful flight in itself can be.
The slot 3 Fly spell deserves its slot 3 (at least).
The requirement to spend an action makes the Wings cantrip significantly less powerful (thus a lower slot) than the slot 3 of Fly.
Below are the "excellent" cantrips.
• Guidance
• Eldritch Blast
• Minor Illusion
• Mind Sliver
• Vicious Mockery
• Frostbite
Ideally, when a char-op tends to choose one of these cantrips instead of the Wings cantrip, then Wings as a cantrip will be powerful but moreorless balanced.
I find the concentration mechanic non-useful as a restriction. In my experience, concentration doesnt really matter at lowest tier, but at higher tiers concentration creates huge difficulty. This is the opposite of the kind of limitation that I want for Wings. Wings should be difficult to use at the lowest tier, but easy to use at the higher tiers. At the upper tiers, flight should be normal for most characters, and actually having Wings should serve this normativity.
The inability to hover intentionally limits the utility at the lowest tier, but at higher tiers is less necessary as a restriction.
Hypothetically, the Wings speed could be 10 feet per proficiency bonus, thus 20 to 60 across tiers.
The slot 3 Fly spell deserves its slot 3 (at least).
The requirement to spend an action makes the Wings cantrip significantly less powerful (thus a lower slot) than the slot 3 of Fly.
Below are the "excellent" cantrips.
• Guidance
• Eldritch Blast
• Minor Illusion
• Mind Sliver
• Vicious Mockery
• Frostbite
Ideally, when a char-op tends to choose one of these cantrips instead of the Wings cantrip, then Wings as a cantrip will be powerful but moreorless balanced.
I find the concentration mechanic non-useful as a restriction. In my experience, concentration doesnt really matter at lowest tier, but at higher tiers concentration creates huge difficulty. This is the opposite of the kind of limitation that I want for Wings. Wings should be difficult to use at the lowest tier, but easy to use at the higher tiers. At the upper tiers, flight should be normal for most characters, and actually having Wings should serve this normativity.
The inability to hover intentionally limits the utility at the lowest tier, but at higher tiers is less necessary as a restriction.
Hypothetically, the Wings speed could be 10 feet per proficiency bonus, thus 20 to 60 across tiers.