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D&D (2024) One D&D origins playtest survey is live


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Sacrosanct

Legend
Some of my feedback:

  • Don't like inspiration for humans, because lots of groups don't play with it, or forget they have it. In general, I'm not a fan of racial traits for things a lot of people don't even play with.
  • Don't like ability modifiers for backgrounds. The charlatan wasn't even on their list of backgrounds in the survey, but what I'm seeing is that by having a background like that, every warlock chooses that background. When ability modifiers are tied to background, you end up having each class having the same small handful of backgrounds. No different how everyone was a dwarf fighter, or halfing thief back in the day when abilities were tied to race.
  • Not a fan of level 1 feats, because a) that tells me feat chains are coming, and I hated those in 3e (along with system mastery tied to them) and b) not everyone plays with feats
  • Really not a fan of removing monster crits. The reasoning was because no one likes a level 1 PC dying from a critical hit in one shot. Remember, the whole point of having fast XP progression at level 1 and 2 was to offer that zero to hero style that many of us like, and if players wanted more robust PCs, they would start at level 3
 

Aldarc

Legend
Some of my feedback:
  • Don't like inspiration for humans, because lots of groups don't play with it, or forget they have it. In general, I'm not a fan of racial traits for things a lot of people don't even play with.
Inspiration is different now. There are in-game mechanisms (rolling a 20) for gaining it. My main feedback, however, was moving Inspiration from a Nat 20 to a Nat 1, which is more psychologically rewarding.

  • Don't like ability modifiers for backgrounds. The charlatan wasn't even on their list of backgrounds in the survey, but what I'm seeing is that by having a background like that, every warlock chooses that background. When ability modifiers are tied to background, you end up having each class having the same small handful of backgrounds. No different how everyone was a dwarf fighter, or halfing thief back in the day when abilities were tied to race.
The default is the custom background where you can choose where you want to put it. This was what everyone in my playtest group picked.

  • Not a fan of level 1 feats, because a) that tells me feat chains are coming, and I hated those in 3e (along with system mastery tied to them) and b) not everyone plays with feats
They are already here.

  • Really not a fan of removing monster crits. The reasoning was because no one likes a level 1 PC dying from a critical hit in one shot. Remember, the whole point of having fast XP progression at level 1 and 2 was to offer that zero to hero style that many of us like, and if players wanted more robust PCs, they would start at level 3
I like the removal of monster crits. There are other ways to make a challenge deadly than RNG.
 

reelo

Hero
  • Don't like ability modifiers for backgrounds. The charlatan wasn't even on their list of backgrounds in the survey, but what I'm seeing is that by having a background like that, every warlock chooses that background. When ability modifiers are tied to background, you end up having each class having the same small handful of backgrounds. No different how everyone was a dwarf fighter, or halfing thief back in the day when abilities were tied to race.

Easy fix: make Abilities and their modifiers matter LESS! 15-17 in an Ability should give a +1 modifier. 18-19 a +2, and 20 a +3.
 



OB1

Jedi Master
Out of curiosity, does it ask you or give you a place to note whether and what you actively playtested?

I would really hate for them to put too much weight on the opinions of people that just read the doc without actually, you know, testing the rules.
Weirdly, it asks if you actively playtested races, background and feats, but doesn't ask if you playtested material from the rules glossary (ie Nat20, Crits, Grapple, etc).
 


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