D&D (2024) One D&D origins playtest survey is live

What I don't like about this is the hassle of keeping track of which dice double and which don't. I'd prefer if all dice in a crit are doubled, or even if you just double all the damage rolled on a crit.
I prefer "add max weapon die value" - then you don't need to pick your dice up again. (I know people like to roll dice, but you can do that NEXT round.) It keeps crits from ever being disappointing when you roll lower on two (or more) dice than you often do on one.
 

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If they really want to playtest this stuff then they need people to play it.
Then we need to get more than a couple weeks to do it effectively. And stuff that actually lets us try dynamics.
Like do 4 classes, 1st-3rd level with a couple of backgrounds and races. Give us a slate of a few monsters that show us new encounter building paradigms as well as what the recharge mechanics look like.
They should give us a proper playtest if you want our feedback - and that's what I put in my survey.
 


I think your post underscores exactly why they should weight actual play responses more than "read it" responses: people are more inclined to double down on existing opinions without actual experience. If they really want to playtest this stuff then they need people to play it.

That said I am not convinced that the playtest isn't mostly marketing, not least because they aren't giving us the whole game at once and are asking for feedback without much time to actually test.
It could also be about change management. Curious to see if CritRole adopts these new rules in their game tonight as 'enlisted leaders' to help with the transition.
 
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Then we need to get more than a couple weeks to do it effectively. And stuff that actually lets us try dynamics.
Like do 4 classes, 1st-3rd level with a couple of backgrounds and races. Give us a slate of a few monsters that show us new encounter building paradigms as well as what the recharge mechanics look like.
They should give us a proper playtest if you want our feedback - and that's what I put in my survey.
I think they are content with what we like and really playtest it themselves.
This is how all the UA worked and this should be ok.

4e had problems because they similarily heard too much and not enough to what people like.
Too much from forums. (The famous divine vhallenge and run paladin), and not enough from the silent minority.

This is exactly what those surveys do achieve. People look at it and a lot more more do surveys than speak up in forums.
And if you only ask people in forums you tend to get a lot more negative feedback than on surveys.
 


Hopefully they do listen to those of us who haven't had time in the 2 weeks they gave us with their playtest.
I mean, am I expected to end my ongoing campaign to make up new characters and play one session and understand what's going on in the game?
I can tell what I don't like by looking at it because I'm very experienced with 5e. I can head off what's going to be a problem at my table.
For example, I know that characters don't need a power boost. I know that DMs don't need their ability to damage characters to be lessened. I know that I don't like Inspiration or other forms of metacurrency.
If they actually gave us a playtest and adequate time to do it, I'd be more inclined to do so. What they posted was half-hearted and incomplete. (Like, how can we test taking away DM crits when they provide us with nothing to take its place?)
Tell them that; not us.
 

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