Hopefully they do listen to those of us who haven't had time in the 2 weeks they gave us with their playtest.
I mean, am I expected to end my ongoing campaign to make up new characters and play one session and understand what's going on in the game?
I can tell what I don't like by looking at it because I'm very experienced with 5e. I can head off what's going to be a problem at my table.
For example, I know that characters don't need a power boost. I know that DMs don't need their ability to damage characters to be lessened. I know that I don't like Inspiration or other forms of metacurrency.
If they actually gave us a playtest and adequate time to do it, I'd be more inclined to do so. What they posted was half-hearted and incomplete. (Like, how can we test taking away DM crits when they provide us with nothing to take its place?)