D&D (2024) One D&D origins playtest survey is live

Having just finished the survey, I'd say the new inspiration and long rest rules are among the things most subject to change. They called them out specifically in my survey.
I don't recall the Long Rest rules being any different than they are in the 2014PHB (other than explicitly pointing out that you can have a short rest if you are interrupted more than an hour into a long one). I can't imagine why they'd change it.
 

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I don't recall the Long Rest rules being any different than they are in the 2014PHB (other than explicitly pointing out that you can have a short rest if you are interrupted more than an hour into a long one). I can't imagine why they'd change it.
They were just clarifying that any amount of combat interrupts a long rest, unlike the previous ruling of it requiring 1 hour worth of combat to end a long rest.
 

I don't recall the Long Rest rules being any different than they are in the 2014PHB (other than explicitly pointing out that you can have a short rest if you are interrupted more than an hour into a long one). I can't imagine why they'd change it.
If you check the glossary in the packet, they did change the rules somewhat.
 




Well, I haven't done a side-by-side read through, but from memory it looks no different, other than the short rest when interrupted, like I said. Am I missing something?
Again, the new rules are more forgiving in some ways (since a failed long rest just turned into nothing before, and you had to start over) and less forgiving in others (RAW it used to take an hour of combat to interrupt a long rest). It's not as big a change as to inspiration, but it may still affect player behavior towards rests.
 

I don't recall the Long Rest rules being any different than they are in the 2014PHB (other than explicitly pointing out that you can have a short rest if you are interrupted more than an hour into a long one). I can't imagine why they'd change it.
In addition to the change you mentioned here, the new wording makes it unambiguously clear that any amount of combat will interrupt a long rest. The current wording could be interpreted as listing combat as one of the types of strenuous activity, of which it takes a total of one hour to interrupt a long rest. Indeed, this is how I interpreted it (and low-key I suspect this is one of the things they’re changing to match how most people actually play it, rather than a clarification of the original intent.)
 

Inspiration is different now. There are in-game mechanisms (rolling a 20) for gaining it. My main feedback, however, was moving Inspiration from a Nat 20 to a Nat 1, which is more psychologically rewarding.
Ooooh. I LIKE that. Whatever the One DnD RAW is, I think I'll use this as homebrew. Wish I read this before responding to the survey. I would have given the same comment.
The default is the custom background where you can choose where you want to put it. This was what everyone in my playtest group picked.

Yeah, I REALLY hope that make it blindingly clear that the example backgrounds they give are just that--examples. Sure, a lot of players, especially new players, will just select an existing background, and that's fine--its good to have many examples to make it easy for new players to get started. But anything they do to make the use of custom background more common, the better. I mean, this is how is was supposed to work in the 2014 PHB, but so few people do this.
 


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