Marandahir
Crown-Forester (he/him)
Oh! That sparks! Darn cool.No, it's from a computer game called Smite. In this game, you get to play a deity fighting against other deities and their minions.![]()
Here's the YouTube clip that has Horus in it.![]()

Oh! That sparks! Darn cool.No, it's from a computer game called Smite. In this game, you get to play a deity fighting against other deities and their minions.![]()
Here's the YouTube clip that has Horus in it.![]()
Also parallels Glitchling, from the recent UA. I agree that it always makes me think small; besides Halflings you have Gelflings, and probably a bunch of other hobbit or gnome-like beings from other fiction that end in -ling.(Somewhat off topic, I wish they had come up with a different name for them. Something about the "-ling" suffix feels like it's signaling "small" or "less than" to me. It's obviously meant to parallel "tiefling," and I got used to "tiefling" back in the day, so I'll get used to "ardling" now, but it's definitely not the name I would have gone with.)
Cool so I can Choke Slam people like the Undertaker.Getting back to Ardlings... they are built for GRAPPLING.
Unarmed attack to grab someone, bonus action fly 15 feet up with them, your Angelic Flight ends, you both fall, you both take 1d6 damage, you both automatically end up prone if you took damage from a fall, it's still your turn so you use half your movement to stand back up. You are now in the optimal grappling position!
This is the easiest way to get a grapple build going right at lv1. It does cost you 1d6 damage (half if raging! half if you can convince your GM to apply Tasha's falling-onto-creature rules!), but still!
insert furry wrestling league picture here, I am not googling that
Game mechanics tell us how the world works, and this is clearly how Ardlings conduct their business.Cool so I can Choke Slam people like the Undertaker.
I raised that question in my feedback survey: What problem is this solving? If it's a heavenly counterpart to the tiefling, why aren't they just elevating the aasimar? If it's an anthro race, what's with the magical wings? This feels like a senior designer's pet idea that they won't let go of, rather than something that organically arose from a need during the design process.Having thought about this I dont like the Ardlings - it seems a forced combination of several ideas rather than a distinct thing. And I dont like the idea of flying race in PHB.
Well, but look at how they're doing the half-races this time around. It wouldn't be hard to come up with an animal people race (much better name needed, of course), give them Keen Senses, a choice of a land, air or sea movement ability, and maybe another simple ability or two. That would encompass everything from the lupin to the rakasta without each of them needing their own write-up later on.but, they're just trying to hit two different targets. They're certainly Interesting and I wouldn't mind them hanging around, but I don't think they're hitting either of their goals particularly well (Not that I think WotC could ever pull off a Generic Furry Race as something like that would require a heap of optional things to chose from, which isn't how 1D&D is being set up)