Gradine
🏳️⚧️ (she/her) 🇵🇸
I don't know how to respond to this. The aesthetics are what they are, and that is how, in my view, D&D meets each of them. That's literally all I was doing. I don't know what the "bar" would even be for in this instance.Okay, then you're using extremely low bars.
That may or may not be true. I'm more familiar with Dresden Files' character and world generation than over the course of play. But I think of Discovery as thus: the sense of Discovery is looking over a hill and deciding to go over it to see what is there. It's the sense that there were locations, creatures, beings, lore, that already existed, and that would have or could have been missed had I not chosen to look over that hill. That's an aspect of Discovery (I would argue a significant aspect) that cannot be attained in a setting that is collaboratively created. That's not a D&Dism. That's true of any RPG system where the worldbuilding is left to the hands and mind of the GM.I completely disagree that they're left behind. This requires defining Discovery as only how D&D works the exploration pillar -- again going for the tautological to exclude others. If you look at the list from the source of the concepts, Discovery is much broader than this and achieved very easily by Dresden Files -- not at all negated. It's only by narrowly defining the terms to apply to D&Disms that you can exclude other games. That's still tautological.
I agree! In fact I mention virtual tabletops when I describe sensory pleasure! Varying editions of D&D have done more or less to lean into the aspects of their game that could be pleasing through sensation. And there are systems which explicitly leave things like combat placing wibbly wobbly, or rely significantly less on die rolls than D&D does. In PbtA games the GM generally doesn't roll dice at all. That was enough to turn Angry away from running Dungeon World.Angry also refers to the MDA paper as the source for that article, although he mangles "sensation" into sensory pleasure a good bit, and I'm not sure that's really useful to exclude descriptions and voices and imagery from "sensation" to stick only to physical props when talking about RPGs. If I play D&D via Roll20, there's nothing physical present, so does D&D on Roll20 fail "sensory pleasure?" No, of course it doesn't.
Note that none of this means that other TTRPGs can't be utilized to that effect: maps, handouts and other props can feature in basically any TTRPG under the sun, and these can all be reproduced in a VTT. But these are additions that need to be added by the GM; the system isn't bringing anything to the table on its own the way that D&D does.