Indeed, and good call: some people/creatures might go bloodied at half-hits, others only when down to 1/4 hits, and still others on being hit at all. Just needs a one-liner in the stat block "Bloodied at ____".I’d be ok with “50% HP”. That also allows for flexibility.
The mechanism of having things trigger at various health levels, not just 50%, opens up things like a lich being destroyed breaks its magical staff, unleashing the dreaded retributive strike, or, at lower levels an owlbear lashing out with its claws with its dying breath to take its foes with them. Some foes should be scary until they're completely, 100% dead.Indeed, and good call: some people/creatures might go bloodied at half-hits, others only when down to 1/4 hits, and still others on being hit at all. Just needs a one-liner in the stat block "Bloodied at ____".
Indeed, and good call: some people/creatures might go bloodied at half-hits, others only when down to 1/4 hits, and still others on being hit at all. Just needs a one-liner in the stat block "Bloodied at ____".
I think at minimum, WotC should have brought forward the bloodied condition and effects that trigger off it, tougher level 1 PCs (level 1 hit points being doubled or given a flat increase of 8 to 10 hit points would do it), and healing surges. Hit dice are fine, but I think PCs having a pool of healing surges would be better.Bloodied is great in 4e as its a number you can easily reference. It's easy to remember and can impact both mechanics and the narrative in interesting ways.
WotC were fools to get rid of it.
With this, sir, you're on to something. And why stop at just two?And what if there are two thresholds?
Or "Trigger", and lose the ability name entirely - it's not necessary.Just call it “threshold” and insert it after ability name.
I'd far rather stick with fractions or %-ages to keep it simpler for DMs who want to tweak monster h.p. totals (a common 5e variant, I believe, sees DMs cut everyone's h.p. by half) and also to allow for similar creatures with somewhat variable h.p. totals as if those totals had been rolled. It would also have to be made clear somehow that triggers can only happen once per combat, otherwise regenerating or self-curing creatures might get broken fast as they repeatedly passed through a trigger point.Example:
Keening Wail (threshold: 60 HP) The Troll sobs in despair over the state of its favorite roleplaying game. Creatures within 60’ who can hear must make a DC 10 Wisdom save and on a failure roll their eyes so hard they become Blind until the end of their next turn.
“Threshold” probably isn’t the best term, but something that denotes a numerical cut-off, not a physical state of the creature.
MMOs have gotten a lot of crap over the years from tabletop players, but I think boss monster design there is head and shoulders above where it is in 5E.The more I think about it, the more wide-open design space I find here.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.