A group I'm DMing is preparing to go on a side quest, exploring some ruins to retrieve some rare ingredients for the local wizard.
I'm not planning on a "big adventure" - just something for a session or so. But I'm thinking about the extent of the ruins...
I'm tempted to use a largish dungeon to hide the item, just to make the world seem larger and more "lived in." Not that the group should explore the whole thing, but have it big in the event they want to go back, etc.
What would you think? Sound like a cool idea ... or frustrating that you can't "clear the dungeon."
I'm not planning on a "big adventure" - just something for a session or so. But I'm thinking about the extent of the ruins...
I'm tempted to use a largish dungeon to hide the item, just to make the world seem larger and more "lived in." Not that the group should explore the whole thing, but have it big in the event they want to go back, etc.
What would you think? Sound like a cool idea ... or frustrating that you can't "clear the dungeon."