D&D 5E Sharpshooter + net + Archery fighting style

ECMO3

Hero
I see people bagging on nets, but this is a pretty awesome combination against any enemy that can't do slashing damage.

Throw your net at long range with a +2 for Archery fighting style and no disadvantage for long range or cover (so throw it right over/through your front liner).

Then the enemy is restrained and you have advantage on your next attack ..... so go with -5/+10.

Then on his turn he has to use his entire action to break free and until he does he has disadvantage and you and all your allies have advantage. If he uses his action to free himself then he can't attack, on yout turn throw another net on him.

Am I missing something here?
 

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iserith

Magic Wordsmith
You have it right. This is the favorite feat and weapon combo of my beast master ranger. Paired with a boar that knocks prone, it puts the DM in a tough situation to consider on the monster's turn. I only use it on monsters with no slashing damage.
 

toucanbuzz

No rule is inviolate
Sounds right.

Immobility, in realistic warfare, is huge. If you can't move, you're dead. The Net appears facially weak (why not just attack), but it can be nasty. So yeah, just as you listed.
 



jgsugden

Legend
It is a tactic - but requires a significant investment. This investment is independently useful outside of the net trick, but this is an effective trick.

I have PCs that use nets at a disadvantage without the sharpshooter because it is so effective when it works - and some of them offset the disadvantage with a help action from a familiar, etc... As a DM, I often (1 in 15 humanoid combats?) have some lower level humanoids in the combat start the combat off by using a help action followed by a net attack from their ally to have the two team up to try to put a net on a burly figure.

However, we should remember that the rules for nets overrides parts of the normal rules for attacking an object, but only where stated. The net rules do not tell us nets are invulnerable to non-slashing damage. A rope object normally has an AC of 11. The net drops the AC to 10. It takes 5 damage to destroy a net with slashing damage explicitly in the net description, but a small object (that is resilient) can be destroyed by 10 damage of most types (not psychic or poison). A DM might decide rope is vulnerable to fire or acid, for example.

For those with extra cash and time, a Moon-Touched Net (Common magic enchantment) would have resistance to all damage ... that might allow it to survive an extra attack.
 


DND_Reborn

The High Aldwin
I see people bagging on nets, but this is a pretty awesome combination against any enemy that can't do slashing damage.

Throw your net at long range with a +2 for Archery fighting style and no disadvantage for long range or cover (so throw it right over/through your front liner).

Then the enemy is restrained and you have advantage on your next attack ..... so go with -5/+10.

Then on his turn he has to use his entire action to break free and until he does he has disadvantage and you and all your allies have advantage. If he uses his action to free himself then he can't attack, on yout turn throw another net on him.

Am I missing something here?
Just to be clear (I might be misreading you...), nets don't deal damage so why bother with -5/+10 (or are you talking about with a different weapon?).
 

bedir than

Full Moon Storyteller
Just to be clear (I might be misreading you...), nets don't deal damage so why bother with -5/+10 (or are you talking about with a different weapon?).
They're saying the attack once the opponent is restrained should use the -5/+10 because you have advantage
 


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