D&D 5E Discussing Worldbuilding: Why Don't The Mages Take Over The World?

James Gasik

We don't talk about Pun-Pun
Supporter
There is a basic reason mages don't take over:

They don't need too.

Any mage that makes it to a bit of power (roughly 10th level) they can live a happy, full life with just magic. Lots of spells can provide a home, food, water, and nearly any item they want. With near zero effort and a finger wiggle they can have just about whatever they want.

Plenty of spells can make a mage a tons of money, more then enough to break any economy. More then enough money for a mage to buy nearly whatever they want.

And with even a tiny bit of effort, they can live like a king of kings.

And with some effort, they can even transcend life and become immortal.

So why even take over a nation? What does it get the mage? They can control people all day and night, but it won't get them anything more then magic does.....and in fact, mundane things are of a far lesser quality.

And, again with magic, a mage can make more money then exists in the whole nation (and, ahem, world) so it's beyond pointless to rule a nation to get rich.

So with magic meeting every need, a mage could waste time "ruling" sure....if they want to waste time telling people what to do for no benefit.

Maybe some mages would want to rule for the "fun" or such......but it's a bit pointless.
Maybe, but there are fictional examples. Lex Luthor. Guy could cure cancer on a dare. Is one of the smartest men in his world, has vast resources, basically owns the greatest city in the (arguably) greatest nation. Can figure out alien technology. Became Presiden of the United States just to annoy his rival. But still wants to rule the world.

Victor von Doom is probably even smarter than Lex. A genius polymath and sorcerer, he rules his own personal country. But also seeks to rule the world- simply because he figures it would do better under his watch than anyone else's.

Just because you have vast power doesn't mean you don't have a desire for more, or that you wouldn't want to rule a nation, even if not directly (ie, being the power behind the throne, having a puppet king, etc.).

I mean, in the Forgotten Realms, this is Thay's bag, they totally want to dominate the world, despite being arguably the most organized group of wizards around! And let's not even get started on the Netherese!
 

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Chaosmancer

Legend
I would disagree. There are many things that can go counter to that.

Wizarding in D&D traditionally narratively takes focus and training and ongoing study. This is a big opportunity cost for learning rulership skills and building political power bases and taking actions to rule. If the king has to do months of uninterrupted spell research or magic item creation this takes away from rulership time or bettering their rulership skills or making political alliances.

But not all spellcasting does take this focus and training. Sorcerers for example don't need it.

Also, many nobility were also knights (not all of them, but all knights were nobility) and it is no more difficult to train to be a Cavalier than it is to train to be an Eldritch Knight, so why wouldn't they chose to learn magic?

Clerics and druids narratively often serve another master whether that is a god or a church or the druidic secret society. Warlocks have this more so. Many people would not be happy to know their king got his position thanks to making a deal with an archfey.

Why did the people follow the Pharaoh? Because he was the Son of Horus, Divinely appointed by the Gods to rule.

Why did people follow the King of England? Because he was ordained by God to rule the land.

Why did people follow the Emperor of China? Because he held the Mandate of Heaven and had the approval of the Celestial Court to Rule.


I think you are far over-stating the idea that people would not be happy with the idea that their King was a cleric who served a God. In fact, being a servant of God is kind of a pre-requisite to rulership in many, many places and times.

Also, again, NOTHING about a warlock pact requires servitude. It requires a contract. What is the difference between the King making a contract with the Lord of the Forest for magical blessings upon his family and the land, in exhange for deliveries of sweet honey and a yearly festival, and the King making a contract with the King of the Dwarves for high-quality steel and dwarven weapons in exchange for gold and mutual aid in the case of an assault from the Goblin Empire? Kings make these sorts of contracts ALL THE TIME.

I agree that power is going to beget power, but that is generally going to be more along the lines of entrenched rulership things like family dynasties or organizations enforcing a power privilege (in Thay the Red Wizards have set it up so many power positions are restricted to wizards). In theocratic Thrane a wizard does not have the same in to political power as they would in Thay.

I don't think survival of the fittest would drive everything to spellcaster rulership.

But I think you are hitting the nail on the head for exactly why survival of the fittest would push a magical world to being ruled by magical people. Because entrenched power tends to preserve itself.

A family dynasty built on being fine warriors who are good at fighting can get you land and soldiers. But that can also happen with a family dynasty built on the ability to use magic. Especially since magic can create wealth, and even if the first son doesn't study magic because he is too busy studying courtly intrigue, the third son can be making magical artifacts that increase the family wealth. And if he's making all the money, then there is every reason he could end up taking over the family, because he's the one who is the lynch pin.
 

EzekielRaiden

Follower of the Way
Maybe, but there are fictional examples. Lex Luthor. Guy could cure cancer on a dare. Is one of the smartest men in his world, has vast resources, basically owns the greatest city in the (arguably) greatest nation. Can figure out alien technology. Became Presiden of the United States just to annoy his rival. But still wants to rule the world.

Victor von Doom is probably even smarter than Lex. A genius polymath and sorcerer, he rules his own personal country. But also seeks to rule the world- simply because he figures it would do better under his watch than anyone else's.

Just because you have vast power doesn't mean you don't have a desire for more, or that you wouldn't want to rule a nation, even if not directly (ie, being the power behind the throne, having a puppet king, etc.).

I mean, in the Forgotten Realms, this is Thay's bag, they totally want to dominate the world, despite being arguably the most organized group of wizards around! And let's not even get started on the Netherese!
Thing is, Lex doesn't even really want to rule the world.

What he wants is to lord his power over others.

Because if he really did want to actually administrate the world, he could already do that. He could easily use his money and tech to influence anything he wants, anywhere, at any time. The UN would be his plaything. But it isn't, and never was, about operating the machinery of society. It is, and always was, about being adored by the people of Earth for his genius and cunning and self-made-man situation. Actually running things leaves him bored to tears. Same goes for Doom. He rules Latveria quite well, and has been shown in several alt timelines to successfully rule the world and make it a paradise if he takes over...but every version of him that succeeds HATES it because he's completely bored and finds administration a tiresome chore.
 

MGibster

Legend
This explanation holds reasonably well for many fantasy settings. It does not hold up at all for contemporary D&D settings where people with a smattering of magic are legion, and there are many paths to magic that don't involve being a huge nerd who probably can't relate to normal humans and just wants to be left alone.
Oh, my God! Now I think D&D is Xanth! We just need more puns.
 

Chaosmancer

Legend
If you had the powers of Superman the entire universe would be your oyster. I guess you could settle for ruling a tiny blue speck in that universe, but that seems small minded. Plus, you know, then you'd actually have to rule that blue speck. As in administrate it. I'd love have superpowers, but you couldn't pay me to rule the world. At most I'd throw a few dictators in a supermax and then let the people of those nations work out how to proceed from there.

What possible joy could I find out in the vast emptiness of space that could match improving the lives of billions of people? Having the capability to alter the world for the better, and instead seeking some ephemeral "greater purpose" seems far more small-minded to me.

You keep making this point that ruling is this terrible burden that no one wants... and yet people have murdered and gone to war over the desire to have that burden. It doesn't make sense. You can't declare that no one with any real power would ever want to rule, and then square that with the hundreds of thousands of examples of people desiring to rule.

The modern day wealthy spend vast amounts of their wealth to either gain positions of power or to influence those in power. There is a reason for this. It isn't because they just can't think of anything better to do with their money.

If the nation has yet to be founded, then that means little to no existing infrastructure. Which means that mages are even more likely to be off doing their own thing in the pursuit of magical power. This is the sort of nation that will require a lot of attention for very little immediate payoff. They probably aren't rich or have ancient lore. It's probably mostly just a disorganized bunch of poor farmers or hunter-gatherers.

The only mage who might put their studies on hold to help out such a nation would be humanitarians, but they would also be the least likely to seek power for themselves. And even if they did, there's no guarantee that their descendents would be powerful magic users. I wouldn't really count a country with a king who's a level 1 sorcerer to be a magocracy. That's more like a country whose king has sorcerous blood.

Magic doesn't transfer across generations the way wealth does. The child of a 20th level wizard isn't born a 20th level wizard. In fact, they might never even become a 1st level wizard.

You still aren't getting it.

There is no ancient lore in ancient times. There is no wealth when everyone is a first forming cities. This is when wealth was being gathered for the first time. The mage might be off gathering magical power for the sole purpose of their own aggrandizement. But there could also be a mage who is off gathering magical power because they want to prevent their village from being destroyed. And once they save their village, they have gathered power in that village, which could become a town, then a city, and that's exactly how nations START.

Not every spellcaster would be so selfish and self-absorbed to never desire to help their fellow people. And, while I've been mentioned sorcerers and other non-studious magic-users, if your father is the King and a powerful wizard... then you are going to be a wizard. Because your father is going to make sure you learn magic. And eventually the magical knowledge of the royal family becomes a cornerstone of their rule, and so they make sure to continue teaching it.

As was mentioned at the very beginning of the thread, who is more likely to have the free time and wealth to study magic? The son of a pig farmer who may never even be taught to read, or the son of a nobleman who is required to read texts on philosophy, science and art, which could easily include the philosophy, science, and art of magic?


If we ignore your, frankly unsupported, claim that no magic user would ever care enough about people to do anything in public service, it becomes rather obvious that magical power, and the wealth to learn and expand magical power would go hand in hand, and that disparity would tend to cause those with magic to rise to the top (barring something else preventing them)
 

Levistus's_Leviathan

5e Freelancer
Let's see...
  • Have guards, and actually treat them well
  • Honestly just treat people well in general, to cultivate a reputation of fairness (though you must avoid being known as soft: seek the people's love, but make sure they know not to cross you)
  • Have money and people who depend on you to get paid
  • Patronize others, particularly middling spellcasters who can do the flashy explosion magic but not necessarily the tricksy magic†
  • Keep more-limited spellcasters (especially clerics of trustworthy, prosocial deities) as retainers to protect you†
  • Secure the loyalty of the populace, or at least the bureaucracy, by treating them with respect
  • Restrict access to repositories of knowledge
  • Patronize education institutions so you can influence their curricula
  • Support sustainable environmental practices†
  • If necessary, establish a rapport with a selected set of warlock patrons, so they won't support overthrowing you (note, not the same as becoming a warlock for them! You can come to agreements without becoming a Warlock!)†
  • Keep the army and other military types on your side, and suppress large-scale mercenary activity
  • Monitor and control the flow of relevant materials and tools so you can limit access to things that could threaten you
  • Pass laws controlling the behavior of non-state-employed spellcasters, and exercise swift but fair authority over those who are state-employed†
Worth noting, other than the ones marked with a dagger, all of these literally did happen in Medieval Europe. Most of the ones that are so marked are pretty reasonable basic things, the equivalent of taking away the katanas if the samurai class or trying to be a pragmatic but enlightened ruler.
Cool! Those could all be useful in preventing a mage uprising for as long as possible. I personally think that a bit more would be needed, but this is definitely a good start!
While you are correct that suggestion does not necessarily reveal itself...the suggestion provided has to actually be reasonable. That's not going to let you control very much. At all. Suggestion can be very useful, but it isn't actually mind control, and you will run into trouble if you mistake it for being actual mind control.
I didn't say that it would let you mind control them, just allow you to influence key decisions that a monarch might make. For example, you could use it to make sure a monarch does/doesn't sign a certain treaty that they might already be on the fence about signing. Or convince them to go along with an investment into a business a friend of yours controls. There are plenty of "reasonable" ways that a mage could subtly influence and control a monarch just with Suggestion.
But a significant number of humans aren't power-hungry. Many just want to live out a life without any desire for power. Even amongst those who do want power, they almost always want it for a reason, not for the power itself. E.g. the power to protect yourself or your loved ones, the power to heal someone dear to you who is sick, the power to earn enough money so you can just live however you want for the rest of your life, etc. Only the truly narcissistic desire power solely for its own sake, and it is not easy for such a person to just become a powerful spellcaster. See below; narcissism does not lend itself to accepting servitude or long-delayed gratification, but both things are required for most spellcaster classes.
That is actually one of my main points. Magic could be used to earn more money than non-mages could make. Which would allow them to climb the social ladder more easily than non-mages.
Okay, but the more complicated and long-running you make it, the more you pull it away from "inevitable" and toward merely "plausible." You're already talking about having an existing social hierarchy and entrenched aristocracy ("royal bloodlines, aristocracy") and committed dogma that is very likely to oppose such concentration of power ("religious institutions"), and all of this coming from constellations of people across multiple generations. That's no longer a clean, slam-dunk "the power will always accumulate in this way and produce magocracies." Instead, it's at best showing that there would be a pressure here, a power bloc (or rather several such blocs) we don't see in our world.

But your reasoning is faulty, because you are reasoning from "if we inserted this power bloc into our world and changed absolutely nothing else, it would take over." It is that assumption right there, the assumption that "all else being equal," that leads you astray. Because all things would NOT be equal. We cannot assume that the body develops no resistance in a world that always had this additional threat.
I'm not saying that they wouldn't develop resistance. I'm saying that if left unchecked, mages absolutely would eventually run the world. This thread is about discussing how worlds would avoid that and which safeguards they would use to keep that from happening.

I want you to tell me which ways people could/would use to prevent mages from taking over! That's the whole premise of the thread! However, I do firmly stand by my point that people with power would use that power to maintain their power and that mages would absolutely use that to form an elite magic social class.
Social darwinism is well debunked at this point, so basing the core of your argument upon it seems unwise.
Social darwinism is false in the real world. In a fantasy world where you can literally inherit magical powers? Not so much.
You're correct that power often leads to accumulating power, but you neglect the conditions required for power to come about in the first place, and thus the restrictions on the path that might pull things away even before things get started. So, for instance, you have handwaved the "wizarding depends on a societal infrastructure that permits not-directly-productivr academics," which will already have an entrenched power structure to it, by rather airily saying that "oh people will just pursue Sorcerer or Warlock instead."

But what do those classes induce? Sorcerer isn't something you can just learn. It's an innate power. You have spoken disparagingly of people talking about not-defined-in-book ways of opposing magic, yet you base your argument in part on not-defined-in-book ways of gaining Sorcerer levels. As the fluff text explicitly says, "No one chooses sorcery; the power chooses the sorcerer." So we shouldn't make any arguments which depend on being a Sorcerer, nor on feats, since feats are only present by DM approval and NPCs definitionally need that approval to exist in the first place.

But Warlock suffers exactly the same problem as Cleric and Druid, the "external authority" issue. That is, a Cleric in 5e that gains temporal power is, properly speaking, either ruling as a proxy for their church, or as a proxy for their deity. Tyrant-spellcasters would have to deal with the consequences of the religion they've ties themselves to, and one of those things is that religions which are likely to have large numbers of loyal followers are not likely to be religions that support tyrants. Most popular religions are going to be at least vaguely Good-aligned, because most people recognize the social utility of joining a group that tells its members to be nice to each other. Further, defiance is likely to draw the ire of one's superiors, be they mortal or divine, and all organized religions worthy of the title police their own and take very, very dim views of deceit and power grabs within the hierarchy...especially if there's a god at the head.

Druids, if anything, have it worse because their lives are actively inhibited by the spiritual commitments they make. Unlike Clerics, who have no special requirements in behavioral terms unless their deity opts into it, Druids specifically have their very lifestyle dictated to them. They aren't allowed to engage in certain behaviors associated with "civilization," most notably wearing metal armor or using certain kinds of weapons. Yet they also don't have the luxury of looking for a patron that they would prefer to serve, e.g. one with a compatible or exploitable ideology, because there's only one Nature. They're simultaneously more limited in behavior and more limited in options, so there's no way a Druid is gaining such unlimited power without some real special circumstances.
I agree! How deities/religions work in the world would definitely impact whether or not/how effectively Clerics, Druids, Warlocks, and probably Paladins would/could consolidate political and economic power. If there are objectively real divine entities controlling what they can do with their magic, then it would definitely be less likely/almost impossible for them to abuse it. However, in a setting like Eberron where the gods don't objectively exist and probably don't restrict the powers of Clerics and Druids or in a setting where divine power comes solely from belief and not actually from the deity . . . then they'd be much more open to consolidating power.
(Note that these problems are over and above the problem of needing societal development in order to rise to power; the developmental-dependency is lower for Clerics and Druids than for Wizards, but it is definitely not zero.)

Which leads us to Warlocks. Warlock does avoid the problem of availability/societal development dependence: in theory, as long as there are powerful beings, there can be Warlocks. However, this arrangement is even more contractual and controlling than the Druid! You are literally signing over authority to your patron. They can't just pull the plug like they could with 3e Clerics, but your patron can and will punish you for breach of contract. You're pretty clearly under obligation. Further, Warlock is by far the weakest of the full casters. It cannot ever cast more than one of its level 6+ spells each day, and while it can cast a comparatively large number of 5th-or-lower spells, it cannot know more than a tiny handful thereof, radically reducing its power potential. The Warlock is simply not capable of reaching the phenomenal cosmic power you speak of as a requirement for your predicted "casters will inevitably take over." Their severely restricted spellcasting forces them to be incredibly economical, and being incredibly economical with your power does not bespeak of being able to throw one's weight around willy-nilly!
Warlocks (even low level ones) are definitely capable of "phenomenal cosmic power" compared to what we can achieve in the real world. So, even if they're weaker than other full-casters and give away something important for their magic, they could definitely use their magic to more easily take political and economic power.
So...yeah. The Sorcerer cannot be opted into, it's a roll of the cosmic dice whether you even can do it or not and even if you can you're much more limited than other spellcasters. That randomness added to the complexity you already admitted above pretty well sinks any chance of true power accumulation by such a person. The Warlock is even more magically constrained than the Sorcerer, while also having patron interference and expectations of deference, and having to keep the true source of one's powers a secret or else risk immediate betrayal/opposition, adding yet further complications. Druid and Cleric come with all sorts of extremely limiting baggage and don't directly contribute to rulership stuff, and Wizard (as noted) depends on an already well-entrenched social order that permits relatively well-off people to spend their days holed up in s cloister and doing academic things for 20 years.

So, in sum, the forces you speak of are not nearly as inevitable as you imply, particularly if we account for them being part of the world from the beginning; the classes involved have several limitations, internal and external, which you are neglecting; perfectly ordinary measures taken to forestall others gaining power (many with actual historical precedent) would work quite well to mitigate this pressure; and you've largely pinned yourself to the Sorcerer as the class to get the job done, but that's the one class that cannot actually be relied upon in any meaningful way.

There is, of course, one debatable exception here: Bards. But what were bards considered IRL? The mythic ones had great power and zero desire to rule because they had more important things to do, like learning the true secrets of existence or satirizing the hell out of crappy kings. And the modern(ish) ones were widely seen as morally-destitute libertine layabouts....a reputation shared by many musicians and movie stars today. And how many modern actors or musicians go for fantastical power? Very few, despite explicitly having devout followings and the like. Astronauts do better than actors in most cases. And they are also a "spells known" class, though slightly less limited than Sorcerers.

So...yeah. Bards might be able to pull this off. Charisma, flexibility, somewhat lower limits, less need for formal training. But they've got social bias against them and share many of the problems that Wizards have with just not getting much out of temporal authority other than a big headache.
I'm not going to address most of this text because I covered it earlier, but I wanted to respond to a different point you make: there aren't rules for NPCs gaining more power. How a cleric, paladin, bard, or other spellcasting NPC levels up (which we know is possible because there are plenty of examples in 5e) is up to the DM and doesn't have solid rules in the game mechanics. This is a problem, we can't determine how powerful most mages in the thought experiment would be or how they would gain more magical power.
 

Chaosmancer

Legend
Let's see...

  • Have guards, and actually treat them well
  • Honestly just treat people well in general, to cultivate a reputation of fairness (though you must avoid being known as soft: seek the people's love, but make sure they know not to cross you)
  • Have money and people who depend on you to get paid
  • Patronize others, particularly middling spellcasters who can do the flashy explosion magic but not necessarily the tricksy magic†
  • Keep more-limited spellcasters (especially clerics of trustworthy, prosocial deities) as retainers to protect you†
  • Secure the loyalty of the populace, or at least the bureaucracy, by treating them with respect
  • Restrict access to repositories of knowledge
  • Patronize education institutions so you can influence their curricula
  • Support sustainable environmental practices†
  • If necessary, establish a rapport with a selected set of warlock patrons, so they won't support overthrowing you (note, not the same as becoming a warlock for them! You can come to agreements without becoming a Warlock!)†
  • Keep the army and other military types on your side, and suppress large-scale mercenary activity
  • Monitor and control the flow of relevant materials and tools so you can limit access to things that could threaten you
  • Pass laws controlling the behavior of non-state-employed spellcasters, and exercise swift but fair authority over those who are state-employed†
Worth noting, other than the ones marked with a dagger, all of these literally did happen in Medieval Europe. Most of the ones that are so marked are pretty reasonable basic things, the equivalent of taking away the katanas if the samurai class or trying to be a pragmatic but enlightened ruler.

I color-coded your responses, to make them easier to categorize.

Red: Wouldn't these... consolidate access to magic into the hands of the ruling class? Therefore making the ruling class even more likely to be the only places magic appears? I mean, if I've restricted access to all magical knowledge, and have a rapport with multiple warlock patrons, then no one who I don't approve of can become a bard, wizard, artificer or warlock, therefore I can grant those life-changing powers only to the nobles.

Purple: Mages could also pay people and treat them with respect. Again, for me at least, this is a more fundamental question of why non-magic users are even in charge at all. These sort of answers only prevent the overthrow of a non-magical government, but it doesn't explain that governments existence in the first place.

Gold: And these are just using spellcasters to protect you from spellcasters, while enforcing that only spellcasters you approve of are allowed to operate. Which, why can't all spellcasters be branch families of the main nobles, who instead of providing soldiers for the King's wars, provide magical services? And thus, magic is an intrinsic part of the ruling class.



But a significant number of humans aren't power-hungry. Many just want to live out a life without any desire for power. Even amongst those who do want power, they almost always want it for a reason, not for the power itself. E.g. the power to protect yourself or your loved ones, the power to heal someone dear to you who is sick, the power to earn enough money so you can just live however you want for the rest of your life, etc. Only the truly narcissistic desire power solely for its own sake, and it is not easy for such a person to just become a powerful spellcaster. See below; narcissism does not lend itself to accepting servitude or long-delayed gratification, but both things are required for most spellcaster classes.

Right, but the power to protect your loved ones can lead to political power. That's why kings started existing, they were protecting their people.

The power to earn money gets you money, and money leads to being part of the ruling class, because that is the entire point of wealth. It is the ability to direct people to act in the manner you want, by taking their man-hours of labor and utilizing it. Unless you are dragon sitting on wealth that exists for the purpose of you sitting on it, then wealth makes you part of the ruling class by default.

Okay, but the more complicated and long-running you make it, the more you pull it away from "inevitable" and toward merely "plausible." You're already talking about having an existing social hierarchy and entrenched aristocracy ("royal bloodlines, aristocracy") and committed dogma that is very likely to oppose such concentration of power ("religious institutions"), and all of this coming from constellations of people across multiple generations. That's no longer a clean, slam-dunk "the power will always accumulate in this way and produce magocracies." Instead, it's at best showing that there would be a pressure here, a power bloc (or rather several such blocs) we don't see in our world.

But your reasoning is faulty, because you are reasoning from "if we inserted this power bloc into our world and changed absolutely nothing else, it would take over." It is that assumption right there, the assumption that "all else being equal," that leads you astray. Because all things would NOT be equal. We cannot assume that the body develops no resistance in a world that always had this additional threat.

But that is, in part, the question. What resistances would the body develop that do not lead to the magical power simply ending up far more likely in the hands of the already rich and powerful.


But Warlock suffers exactly the same problem as Cleric and Druid, the "external authority" issue. That is, a Cleric in 5e that gains temporal power is, properly speaking, either ruling as a proxy for their church, or as a proxy for their deity. Tyrant-spellcasters would have to deal with the consequences of the religion they've ties themselves to, and one of those things is that religions which are likely to have large numbers of loyal followers are not likely to be religions that support tyrants. Most popular religions are going to be at least vaguely Good-aligned, because most people recognize the social utility of joining a group that tells its members to be nice to each other. Further, defiance is likely to draw the ire of one's superiors, be they mortal or divine, and all organized religions worthy of the title police their own and take very, very dim views of deceit and power grabs within the hierarchy...especially if there's a god at the head.

Why would they have to be a Tyrant? Good Kings exist. Why is it that having magic and ruling automatically makes them a tyrant?

Also, gods tend to get persnickety if their wishes are ignored. Doing things like sending blights upon crops, monsters to ravage the countryside, or just old-fashioned earthquakes, meteors and tsunamis. If a god tells their cleric to tell a king to do something, that god is expecting it to get done. Why would they be upset if they could cut out a step and just tell their cleric, who is a king, to do the thing? That seems like a full on win for the god in question.

Druids, if anything, have it worse because their lives are actively inhibited by the spiritual commitments they make. Unlike Clerics, who have no special requirements in behavioral terms unless their deity opts into it, Druids specifically have their very lifestyle dictated to them. They aren't allowed to engage in certain behaviors associated with "civilization," most notably wearing metal armor or using certain kinds of weapons. Yet they also don't have the luxury of looking for a patron that they would prefer to serve, e.g. one with a compatible or exploitable ideology, because there's only one Nature. They're simultaneously more limited in behavior and more limited in options, so there's no way a Druid is gaining such unlimited power without some real special circumstances.

So are we saying that it is impossible to have a kingdom that respects nature and doesn't cause issues with a druid's spiritual oaths? And really, most of these "spiritual commitments" are not stated, so while they can be theoretically why druids do not rule nations, they can also be written such a way as to not prevent the rulership of druids. It becomes a pure world-building choice.

Which leads us to Warlocks. Warlock does avoid the problem of availability/societal development dependence: in theory, as long as there are powerful beings, there can be Warlocks. However, this arrangement is even more contractual and controlling than the Druid! You are literally signing over authority to your patron. They can't just pull the plug like they could with 3e Clerics, but your patron can and will punish you for breach of contract. You're pretty clearly under obligation. Further, Warlock is by far the weakest of the full casters. It cannot ever cast more than one of its level 6+ spells each day, and while it can cast a comparatively large number of 5th-or-lower spells, it cannot know more than a tiny handful thereof, radically reducing its power potential. The Warlock is simply not capable of reaching the phenomenal cosmic power you speak of as a requirement for your predicted "casters will inevitably take over." Their severely restricted spellcasting forces them to be incredibly economical, and being incredibly economical with your power does not bespeak of being able to throw one's weight around willy-nilly!

But what those obligations are are completely up to the deal struck. A warlock could easily make a deal for the power to save their people, become a king, and in exchange they simply protect the ancient forest, send a few of the people to the forest to train to become druids in service to the fey, and have a festival every year.

Also, Warlocks get quite a few things that would be incredibly useful.

Eyes of the Rune Keeper -> You can read all writing. This includes all languages, and while you can certainly hire someone to translate for you, you need to be able to trust that person. You can also read all codes, which seems incredibly useful

Armor of Shadows -> Always be armored? Quite useful considering how often rulers get assassinated

Beguiling Influence -> Persuasion and Deception are the cornerstones of politics

Beast Speech -> Being able to speak with animals is massively useful in terms of gathering information and directing unusual forces. This has been a common trope for rulers who could speak with birds or other beasts.

Gaze of Two Minds -> Send an ally somewhere, see everything yourself

Whispers of the Grave -> Bit high level, but talking to the dead is a very powerful ability. Especially if you have a family catacomb with people who may have answers. Consulting with the spirits of your ancestors is a common trope for rulers. This lets you do it.

Far Scribe -> Instant, constant communication at any distance with your chosen envoys. That's useful.

Aspect of the Moon -> No longer need to sleep. Do I even need to explain how that is useful not only for running a kingdom, but for not being assassinated?

And all of these are able to be done, at-will, as much as you want. Without even getting into cantrips or spells. The pure amount of safety you can have by always being armed and armored is useful by itself, while many of these others give you options for diplomacy or communication that cannot be matched without magic.
 

EzekielRaiden

Follower of the Way
Red: Wouldn't these... consolidate access to magic into the hands of the ruling class?
No, for the same reason that censorship and media control--practiced by essentially all medieval European monarchs--did not make the ruling class uniformly well-educated. Exerting supervisory control is not the same thing as applying it to yourself. Many medieval monarchs were nearly illiterate, having received almost no formal education, and some did not even speak the native language of the country they ruled, e.g. Richard the Lionheart did not speak English. For much the same reason that economic and secretarial concerns were often fobbed off onto civil servants, despite being of absolutely vital importance to the state, control over knowledge and magic does not imply that the monarchs MUST become spellcasters in their own right.

Some would have. Cleopatra, for example, or Alfonso X of Castile (also known as Alfonso the Wise.) But many would not, because politics often doesn't leave room for research or religious vows. Political power is difficult to maintain, and doing that and being a devoted practicing priest or avid scholar is not easy.

Purple: Mages could also pay people and treat them with respect. Again, for me at least, this is a more fundamental question of why non-magic users are even in charge at all. These sort of answers only prevent the overthrow of a non-magical government, but it doesn't explain that governments existence in the first place.
It is already an established fact that people must learn how to use magic, yes? Even Sorcerers, "born" with their power, do not manifest full 20th level spellcasting in childhood. Hence, power structures will form before magical knowledge is gained, not the other way around. As a result, there will be at least partial--and much more likely full--non-magical aristocracies formed well before any magical aristocracy can form. Because all it takes to get an aristocracy started is bigger-army diplomacy.

Gold: And these are just using spellcasters to protect you from spellcasters, while enforcing that only spellcasters you approve of are allowed to operate. Which, why can't all spellcasters be branch families of the main nobles, who instead of providing soldiers for the King's wars, provide magical services? And thus, magic is an intrinsic part of the ruling class.
But, firstly, "magic is an intrinsic part of the ruling class" isn't what is being argued. What is being argued is "the aristocracy will be EXCLUSIVELY comprised of magic-users, being a magic user will make you part of the aristocracy, and this state is completely and absolutely inevitable." Magic being factored into--subservient to, and at times conjoined with, the ruling class--is a completely different state of affairs, and quite compatible with what I described, yes.

Secondly, as already stated (by me) and, indeed, already granted by the OP, Clerics--as in, true ordained priests, not just allegedly-deified leaders (a practice very unlikely in a world where deities actually exist and compete with one another)--have something interfering with their plans for global magocratic domination: doctrine. Interventionist deities enforcing moral rules are gonna be a real pain for Clerics. Further, any religion which is likely to have a lot of followers is essentially guaranteed to have pro-social doctrines, because religions with anti-social doctrines will lead to the destruction of the societies that host them, that's literally what "anti-social doctrines" means. So these are spellcasters already (a) part of a separate hierarchy, and (b) bound by rules that inhibit them or lacking sufficient followers to declare hegemonic control, on top of being (c) limited by actual deities who, even if they're evil, have a vested interest in maintaining certain kinds of social order.

Right, but the power to protect your loved ones can lead to political power. That's why kings started existing, they were protecting their people.
Actually, as I'm given to understand, most early civilizations--which usually had absolute monarchs--began through that person being the in charge of the food. Because if you were the one overseeing the food stores, you had the power. Other forms included controlling access to water (the "hydraulic empire," believed to be responsible for stuff like Mesopotamia and early China), or being the war-leader everyone else looked up to (more common in nomadic or pastoralist cultures, e.g. Arabia or Mongolia.) "Protection" was usually less important than either administration (getting resources from where they were abundant/excessive to where they were deficient, e.g. the bureaucracy in China needed to control floods and support rice farming) or conquest (because land was WAY more valuable than people until the Industrial Revolution.)

The power to earn money gets you money, and money leads to being part of the ruling class, because that is the entire point of wealth. It is the ability to direct people to act in the manner you want, by taking their man-hours of labor and utilizing it. Unless you are dragon sitting on wealth that exists for the purpose of you sitting on it, then wealth makes you part of the ruling class by default.
It...really doesn't though. There have been wealthy non-ruling-class individuals for tens of thousands of years, and there have been members of the ruling class who possess almost no money but who have loyalty or faith behind them to keep them going. Money is far from a guarantee of being part of the ruling class.

But that is, in part, the question. What resistances would the body develop that do not lead to the magical power simply ending up far more likely in the hands of the already rich and powerful.
No. There is no question involved here. There is only the bald assertion that spellcasters will take all of the temporal authority (note: NOT that the aristocracy will keep magic under their thumbs! That's a completely different thing!), and that this conquest-by-magic, whether it be via diplomacy or war, will always happen no matter what.

I have provided a counter-assertion: "You are assuming that absolutely nothing else will change. That assumption is faulty." It is thus incumbent upon the person asserting the absolute inevitability of universal magocratic rule to demonstrate that no, nothing whatever could possibly prevent this from happening, not on me, because I'm not the one making claims of historical inevitability.

Why would they have to be a Tyrant? Good Kings exist. Why is it that having magic and ruling automatically makes them a tyrant?
Because, as stated above, these magic-users are explicitly taking power from existing rulers. One cannot usurp the power of existing, legitimate rulers without...y'know...being a tyrant.

Also, gods tend to get persnickety if their wishes are ignored. Doing things like sending blights upon crops, monsters to ravage the countryside, or just old-fashioned earthquakes, meteors and tsunamis. If a god tells their cleric to tell a king to do something, that god is expecting it to get done. Why would they be upset if they could cut out a step and just tell their cleric, who is a king, to do the thing? That seems like a full on win for the god in question.
For any of a variety of reasons. Understanding that mortal proxies are imperfect, and that the training to become a monarch leads in rather different (and often contradictory) ways to the training to become a devout proselytizer. Knowledge that such concentrations of power lead to undesirable abuses. Potentially, outright prescient knowledge.

Some deities will want cleric-queens and priest-kings. Some won't. Many will understand that upending the social order solely to put someone you like more in charge is a great way to break everything. Even the evil ones. Overturning existing hierarchies is always a dicey business, and some kind of existing temporal authority is almost guaranteed to exist separate from ecclesiastical authority.

So are we saying that it is impossible to have a kingdom that respects nature and doesn't cause issues with a druid's spiritual oaths? And really, most of these "spiritual commitments" are not stated, so while they can be theoretically why druids do not rule nations, they can also be written such a way as to not prevent the rulership of druids. It becomes a pure world-building choice.
I didn't say it was completely impossible. I said it was a huge impediment--which it is. Druids cannot wear metal armor, nor use a variety of weapons that are kind of important. They are instructed to avoid the creation of large urban settlements and industries. That's a huge problem for any prospective druid-queen. How can you develop an aristocracy, a druidic magocracy, while not having urban centers and not using industry?

But what those obligations are are completely up to the deal struck. A warlock could easily make a deal for the power to save their people, become a king, and in exchange they simply protect the ancient forest, send a few of the people to the forest to train to become druids in service to the fey, and have a festival every year.
Now who's inventing worldbuilding? What's good for the goose is good for the gander: you don't know what kinds of entities are present. Thus, we must assume that if they grant great power, they ask for great power in return. Isn't that the most logical state of affairs, in the absence of further information? That they expect an equal exchange?

Eyes of the Rune Keeper
Useful, but with little utility in actually taking over. Which is the assertion involved here: that magic-users are guaranteed to eventually usurp all political authority and replace or absorb any existing ruling class into themselves. Also, Crawford has explicitly said you are incorrect: you can read the writing, but you are not given instantaneous understanding of all coded messages. The writing will appear to you in code, but it being written in Old High Jinnistani calligraphy won't prevent you from reading the words. You just might not have any idea what "sunset dog potato" means. According to the official Sage Advice entry, you can get the linguistic meaning of a magical rune. That's quite different from being able to decode coded text.

Armor of Shadows
Technically, not always armored; not even "always magically protected from blows." Yes, you can cast mage armor at-will, and it has its usual 8-hour duration. That means needing to remember to maintain it at all times (something far from guaranteed, just as "wearing armor whenever you're outside your bedchambers" is far from guaranteed)--and it also means never sleeping more than 8 hours at a stretch, ever.

Beguiling Influence
Skills anyone can acquire purely through background.

Beast Speech
Okay. I genuinely don't see how this leads to inevitable victory. Is it useful? Sure. All magic is useful. I don't see it providing some utterly uncounterable absolute-victory edge here.

Gaze of Two Minds
Again, useful, but all it really does is give you firsthand accounts. Spies don't suddenly become obsolete because you can do that--and the target humanoid must be willing, so you already have a planted spy to make use of this. Genuinely not seeing the utility here.

Whispers of the Grave
Certainly useful if the dead have useful secrets to tell. Good for extracting info from dead scouts, for example. But, again, this is no slam-dunk "magic inevitably wins forever, period, no questions," neither in isolation nor in concert with the others.

Far Scribe
Useful. Still not seeing the slam-dunk.

Aspect of the Moon
I'm well aware of the utility of not needing sleep. It's still not a slam-dunk win button, neither in isolation nor in concert with the others.

And all of these are able to be done, at-will, as much as you want. Without even getting into cantrips or spells. The pure amount of safety you can have by always being armed and armored is useful by itself, while many of these others give you options for diplomacy or communication that cannot be matched without magic.
Again, I disagree. The only two things here that are remotely major in effect and non-reproducible are Aspect of the Moon and Whispers of the Grave. Far Scribe is literally just having sending, which magic items can do just fine, TYVM--that's a prominent trope in fiction, actually. (Consider the Castlevania Neflix show, or linkpearls in FFXIV.) Gaze of Two Minds adds no meaningful utility over just having spies you trust to infiltrate a location to begin with. Beast Speech, more or less the same deal, since you can talk to animals, but that gives you no special ability to train or exploit them. Beguiling Influence is literally just a fast-track background replacement. Eyes of the Rune Keeper is very useful for ordinary communication, e.g. making an unbreakable message in a language only you and your recipient can read (analogous to the Navajo code talkers in WWII), but it can't break ciphers.

Finally, Armor of Shadows isn't some total-protection thing--it's literally 13+Dex AC, and provides no special help while you're asleep. Enemies who attack you while you sleep have advantage, and if they make the attack within 5 feet of you then all hits are critical hits. Even if they only have a pitiful +3 to hit and you have maxed-out Dex, they'll hit more than 50% of the time (51%, if you want to be precise.) Mage armor is not particularly effective protection against assassination.
 
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Ixal

Hero
Most people here seem to (purposefully) misunderstand the OP.

The question is not "why doesn't mage X overthrow noble Y", but why isn't the noble also a spellcaster?

And there isn't really a big reason why. Noble lines were often created because one guy with power and folliwers conqueres something large. And considering the power and/or prestige spellcasting brings it was more likely than not a spellcaster.

And now you have a royal line with a tradition for spellcasting. Either its directly in their blood or because being able to cast spells is a justification why people should follow them born out of tradition.

And because of how useful spellcasting is, most nobles will seek to become a spellcaster to legitimize his rule and also to be not thretzened bynother spellcasters. Especially the learned ways of casting as not many people besides nobility would have the ressources to waste their youth with studying. At least till we get to the point in history with a rising middle class.

The only problem would be random commoners with magical abilities as they now would also have a claim of authority. So mage nobility would likely try to discredit forms of magic that can be easily attained with pacts or appear randomly.

Tl;dr
Because of the usefullness, power and to contrast them to common people nobles will often start out as spellcaster and their offspring will strive to become ones which over time will associate nobility with spellcasting and nobles will be pressured to be a (proper) spellcaster ad a form of legitimization.
 
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EzekielRaiden

Follower of the Way
Most people here seem to (purposefully) misunderstand the OP.

The question is not "why doesn't mage X overthrow noble Y", but why isn't the noble also a spellcaster?

That isn't what the OP said though?
If magic is superior to mundane power, then there is no reason why mages wouldn't just consolidate most of the socioeconomic and political power in the setting to them.

If mages haven't taken over the setting (yet), you should probably have a justification for that.
These two lines make it explicit: magic-users should be replacing the existing aristocracy, not getting absorbed into it or having the existing aristocracy train their family members to become spellcasters.

And there isn't really a big reason why. Noble lines were often created because one guy with power and folliwers conqueres something large. And considering the power and/or prestige spellcasting brings it was more likely than not a spellcaster.
Nah. I think it's more likely than not whoever could employ bigger-army diplomacy. Spells aren't very good at mass control of thoughts/minds.

And because of how useful spellcasting is, most nobles will seek to become a spellcaster to legitimize his rule and also to be not thretzened bynother spellcasters.
I don't see how this follows.

The only problem would be random commoners with magical abilities as they now would also have a claim of authority. So mage nobility would likely try to discredit forms of magic that can be easily attained with pacts or appear randomly.
And here, you yourself are falling into the trap you said the OP was opposed to: you have made it so that "can cast spells" is a necessary and sufficient condition for "being a member of the ruling class," rather than "being a member of the ruling class" being a sufficient (but not necessary) condition for "being a spellcaster."
 

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