BookTenTiger
He / Him
I was thinking about how, in older editions, demons / devils and other powerful enemies might have immunity to spells of a certain level. If this was ported over to 5e, do you think it would make the game more or less fun?
I imagine implementing this house rule would mean powerful enemies of certain types would have "cantrip immunity." For example, dragons, demons and devils, celestials, and maybe powerful undead would have it. The idea would be that "common magic" no longer effects these powerful beings.
Obviously this would be a big blow to warlocks, who rely most on cantrips out of any spellcasters. For wizards, clerics, and other spellcasters, it would mean having to burn spell slots instead of using cantrips. This could be tough at the end of an "adventuring day" in which they have used a lot of spell slots!
What do you think? Would this house rule make D&D more fun or less fun for you?
(NOTE: I'm not planning on actually implementing this house rule. I'm just having fun thinking of new ideas.)
I imagine implementing this house rule would mean powerful enemies of certain types would have "cantrip immunity." For example, dragons, demons and devils, celestials, and maybe powerful undead would have it. The idea would be that "common magic" no longer effects these powerful beings.
Obviously this would be a big blow to warlocks, who rely most on cantrips out of any spellcasters. For wizards, clerics, and other spellcasters, it would mean having to burn spell slots instead of using cantrips. This could be tough at the end of an "adventuring day" in which they have used a lot of spell slots!
What do you think? Would this house rule make D&D more fun or less fun for you?
(NOTE: I'm not planning on actually implementing this house rule. I'm just having fun thinking of new ideas.)