Level Up (A5E) Improvised Weapons: Ever the Smart Move?

VenerableBede

Adventurer
Improvised weapons are basically never as good as purpose-built ones IRL, either. In a fight, which would you rather have: a pipe wrench, or a flanged mace? A box cutter or a tanto? A zip gun or a Beretta M92?

But the improvised weapons are still better than nothing. If your opponent has a knife and you can't get away, a pool cue, broken bottle, or table leg is definitely better than your bare hands.
This sounds in my ears like an argument that buffing improvised weapons themselves will never be as meaningful as situations within campaigns and adventures where needing to make use of improvised weaponry is meaningful.
I imagine the careful bit on the Narrator's part would be making such scenarios fun for the players. Most players I've played with (for better or for worse—I'm not arguing if this is good or bad, I'm just noting what is in my experience) get mad when their toys get taken from them. But they don't usually get mad in scenarios where they are asked to remove their weaponry themselves, such as a formal ball or whatever. Then they have two choices:
  • Play along
  • Figure out how to sneak their weapons in anyway
 

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xiphumor

Legend
Don’t worry! I just assumed you had glossed over where I said savant. Also, I find that many people aren’t extremely familiar with the savant class, so I just expect them to be left off of lists.
 

Sepulchre

Explorer
The Adept’s Brawler also lets you spend an exertion to use a basic maneuver. That’s a pretty decent action economy leg up, but I’m not convinced it’s actually that good.
 

Bit late to this, but I'll add in my take.

I used to play a Palladium Books game called Ninjas and Superspies that had a huge list of martial arts that were just cool. Now the base rules for all of the games from Palladium Books were clunky as hell, but the flavor was great.

That said there was one martial art they used call Moo Gi Gong (of which I cannot find a real world variety so I'm assuming it's fictional, which is cool) that was based around using everyday objects as a weapon.

It's not a 1:1 transfer to 5E, but effectively taking this would give proficiency in all weapons and bonuses when using anything considered a weapon, along with special moves with improvised weapons.

Why am I bringing this up?

So this kind of stuck with me when thinking of improvised weapons and when I think of an Adept using improvised weapons I think of that martial art.

As a result I feel like there should be an option for someone trained/specialized in the use of improvised weapons to add to them.

I think an improvised weapon Adept should be able to consider them as Adept Weapons.

I think a Rogue that is trained in improvised weapons should be able to get sneak attack with them.

I think a character could add certain weapon properties (heavy, reach, thrown, trip, and versatile all come to mind) so that they can use the weapon better with maneuvers.
 

Micah Sweet

Level Up & OSR Enthusiast
Bit late to this, but I'll add in my take.

I used to play a Palladium Books game called Ninjas and Superspies that had a huge list of martial arts that were just cool. Now the base rules for all of the games from Palladium Books were clunky as hell, but the flavor was great.

That said there was one martial art they used call Moo Gi Gong (of which I cannot find a real world variety so I'm assuming it's fictional, which is cool) that was based around using everyday objects as a weapon.

It's not a 1:1 transfer to 5E, but effectively taking this would give proficiency in all weapons and bonuses when using anything considered a weapon, along with special moves with improvised weapons.

Why am I bringing this up?

So this kind of stuck with me when thinking of improvised weapons and when I think of an Adept using improvised weapons I think of that martial art.

As a result I feel like there should be an option for someone trained/specialized in the use of improvised weapons to add to them.

I think an improvised weapon Adept should be able to consider them as Adept Weapons.

I think a Rogue that is trained in improvised weapons should be able to get sneak attack with them.

I think a character could add certain weapon properties (heavy, reach, thrown, trip, and versatile all come to mind) so that they can use the weapon better with maneuvers.
Sounds like Jackie Chan's signature style. I would love to have that be a viable option in A5e.
 

Jacob Vardy

Explorer
Current campaign, it is considered gauche to go about the big city while armed, that is something country people do. So improvised weapons have come up a few times. But i think that is the only time. As far as i can recall there has never been a "captured and disarmed moment", players have always preferred to go down fighting rather than surrender to the authorities.
 

kerleth

Explorer
I don't think this is in the spirit of what you are talking about, but it is a use of improvised weapon proficiency I noticed. Shields are improvised weapons, and the defensive property exists.

Circusfolk (improvised weapon proficiency plus increases to 1d6 damage) + proficiency with shield and either longsword or morningstar (Fighter, Herald, Ranger, and Marshal all work well here) = 1d8+Strength main weapon with a medium shield (+2 AC) that you can also use to make a 1d6+Strength attack as a bonus action every turn.

So I don't know if that's in the spirit of your question or not, but it is a pretty good low level build that you are unlikely to ever completely level out of. The other culture features are also nice add-ons to a warrior character, giving them some battlefield mobility, out of combat options, and a versatile backstory option. Also, fairly realistic as using a shield to simultaneously defend and pressure your opponent is absolutely a thing in real life, so it's not even some counter intuitive dual lances sort of thing that bothers some people.
 

Jumping in quite late in the thread, and answering with a question: "Should it? And why?"

Weapons, especially the ones requiring some training, evolved to exist for a very simple reason: a rock may hurt someone from a distance, but an arrow fired from a bow goes way faster, way further, and the average injury is probably way worse than the one caused by a rock. Same thing for a wood branch vs a sword, or a mace. Armors, shields and defenses in general also evolved to keep the pace with weapons.

So IRL there's little to no reason for improvised weapons to be ever the smart move if any other option is viable.
How this translates to your game is then a reflection of weather you'd like these kinds of considerations to be a thing, or you'd rather like to have a more cinematic approach where improvised weapons can be as good as normal weapons.
I think normal o5e and LU give the option to have something more or less viable for a character to use improvised weapons, especially at low levels, but very little in the way of making it comparable to actual weapons (and personally I think this makes total sense)
 

Timespike

A5E Designer and third-party publisher
Yeah, I've always considered improvised weapon users to be the masters of fighting when a fight isn't expected, or at least a really serious fight isn't expected. Bar brawls are usually assumed to be non-lethal affairs, but a broken bottle or pool cue can raise the stakes to life-and death. Most people wouldn't think about throwing down at the ball, but that heavy candlestick lets the Jason Bourne-like character take someone out with the scenery. Etc.
 

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