VenerableBede
Adventurer
This sounds in my ears like an argument that buffing improvised weapons themselves will never be as meaningful as situations within campaigns and adventures where needing to make use of improvised weaponry is meaningful.Improvised weapons are basically never as good as purpose-built ones IRL, either. In a fight, which would you rather have: a pipe wrench, or a flanged mace? A box cutter or a tanto? A zip gun or a Beretta M92?
But the improvised weapons are still better than nothing. If your opponent has a knife and you can't get away, a pool cue, broken bottle, or table leg is definitely better than your bare hands.
I imagine the careful bit on the Narrator's part would be making such scenarios fun for the players. Most players I've played with (for better or for worse—I'm not arguing if this is good or bad, I'm just noting what is in my experience) get mad when their toys get taken from them. But they don't usually get mad in scenarios where they are asked to remove their weaponry themselves, such as a formal ball or whatever. Then they have two choices:
- Play along
- Figure out how to sneak their weapons in anyway